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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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AVWW Post-Release 1.204-1.205 “Bubbles ‘Round The Campfire” Released!

A Valley Without WindBy Chris McElligott ParkAugust 3, 2012Leave a comment

This one is continuing our trend of adding a new spell and other new tweaks each week while the game is undergoing its art revamp for the next few months. Since I was out on vacation last week, I obviously didn’t add any new spell last week.  So this week there are two!  Campfire is…

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Aug12012

Shattered Haven — Another Upcoming Project

Shattered HavenBy Chris McElligott ParkAugust 1, 20121 Comment

I’ve mentioned a couple of places now that I’m working on “another project.”  Shattered Haven is that project. This project is already extremely far along, because savvy Arcen lore-fiends will recognize that this is a revival of my old Alden Ridge project under a new name and with a ton of revisions (including 100% new…

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Aug12012

Update On The “A Valley Without Wind” Art Rework Project

A Valley Without Wind, A Valley Without Wind 2By Chris McElligott ParkAugust 1, 201233 Comments

So!  You may or may not know, but we’ve been working on getting a variety of mockups for A Valley Without Wind in order to significantly improve the quality of the art.  The art quality of the game has been really divisive among players since before beta for the game even started, but we never…

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Aug12012

AI War: Ancient Shadows Marauder Starbase Teaser

AI WarBy Keith LaMotheAugust 1, 20121 Comment

We had hoped to be at a point where we could reveal a lot more information about Ancient Shadows this week, but as it turns out most of that is going to need to wait until next week.  Still, we don’t want to leave you empty-handed — so here’s a screenshot of what Keith is…

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AI War Beta 5.051 “Optical Repair” Released!

AI WarBy Keith LaMotheJuly 30, 2012Leave a comment

This one starts our response to the winner of our first “Aim the nerfbat (AI-side)” poll. The landslide winner was the AI Eye. Curiously, the main call was not so much for the eye to be made less strong but to be made less monotonous and frustrating. As one player put it: fighting the first…

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AI War Beta 5.050 “Botnet Escape” Released!

AI WarBy Keith LaMotheJuly 26, 2012Leave a comment

This one responds to most of the remaining feedback from the last round of polls. Specifically: The Zenith/Spire starships got their long awaited promotion into two new separate lines of starship. The Player Home Forcefield Generator got grav and tachyon coverage (and two semi-related issues with home defense were addressed). The Spire Stealth Battleship was…

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AI War Beta 5.047-5.049 “Archived Memory” Released!

AI WarBy Keith LaMotheJuly 24, 20121 Comment

This one is mostly a quick release to get a fix to some recent memory/performance problems out along with an advanced setting slider to help players directly experiencing those problems see if the sprite-pooling (or lack thereof) really is the cause. Also a significant rework to the Spire Archive, which won the most recent “Worst…

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AI War Beta 5.046 “The AI Is Not Amused” Released!

AI WarBy Keith LaMotheJuly 21, 2012Leave a comment

This one deals with the resurgence of a most bothersome bug (for those not following the link, it’s a joke about people beating 10/10). On higher difficulties the AI will now be harder to “put to sleep” with AIP reduction. The AI will now be more clever with the schizo-wave modifier and still send homogenous…

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AI War Beta 5.045 “It’s Full Of Something Other Than Stars!” Released!

AI WarBy Keith LaMotheJuly 19, 2012Leave a comment

This one is a major upgrade to the game’s visual fidelity (one of the big pieces of free content in 6.0 that’s for everyone, not just those getting the Ancient Shadows expansion). There’s also another hotfix to try to deal with the performance problems some people have been seeing since 5.042. Enjoy! This is a…

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Jul192012

Graphical Preview Of The New AI War Starfields/Nebulae/Planets

AI WarBy Chris McElligott ParkJuly 19, 20122 Comments

It’s traditional that when we do an expansion for AI War, we also wind up doing a lot of new content for the base game.  At this point we’ve been doing ongoing sporadic content for the base game for the last 18 months since the 5.0 version.  So the difference is already substantial between 5.0…

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