Skip to content
Facebook page opens in new windowTwitter page opens in new windowYouTube page opens in new windowWebsite page opens in new window
Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us
Search:
  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

You are here:
  1. Home
  2. Recent News

Analyzing A Valley Without Wind’s Further Transformation From 1.1 to 1.2

A Valley Without Wind, Game DesignBy Chris McElligott ParkJuly 10, 2012Leave a comment

It really hasn’t been all that long since my reflections on the changes from 1.0 to 1.1, and yet already we’re to another major turning point for the game. Version 1.2 represents three huge steps forward for the game, despite the fact that the 1.2 release notes aren’t as fantastically long as the prior ones…

Details

AVWW 1.2 Official Released In Patch Form!

A Valley Without WindBy Chris McElligott ParkJuly 10, 2012Leave a comment

This one is the culmination of our second series of post-release updates for the game.  It’s currently available to all players through the in-game updater.  It will become available via installers and the Steam auto-updater and so forth later today, and we’ll have full details on what’s new at that time. In the meantime, if…

Details

AVWW Post-Release 1.116 “Another Balance Pass” Released!

A Valley Without WindBy Chris McElligott ParkJuly 9, 2012Leave a comment

This one is our fifth release candidate for 1.2, meaning that if there’s nothing majorly wrong with it then this will be the 1.2 official version on tomorrow morning and we’ll then continue working on 1.3 instead.  We’d planned on doing the 1.2 official today if there weren’t any major issues, but there were some…

Details

Guide To Upgrading To A Valley Without Wind 1.2 From 1.0 Or 1.1

A Valley Without WindBy Chris McElligott ParkJuly 8, 20123 Comments

So!  You’ve played A Valley Without Wind before, but then you’ve been a way for a bit and we went and changed everything behind your back while you weren’t looking. And now there’s all these shiny new features that you’re excited about, but you feel like a newbie at the game and don’t really know…

Details

Strategy Guide For Citybuilding In A Valley Without Wind 1.2

A Valley Without WindBy Chris McElligott ParkJuly 8, 20121 Comment

Lots of new stuff with the citybuilding, so we thought we’d do a little guide for those who might be interested. First Off, What’s Gone If You Played Older VersionsFeel free to skip this section if you weren’t already familiar with older versions of the game; it’s only relevant if you’re trying to reconcile the…

Details

AVWW Post-Release 1.115 “The Story Of Jinsiek And John” Released!

A Valley Without WindBy Chris McElligott ParkJuly 7, 2012Leave a comment

This one is our fourth release candidate for 1.2, meaning that if there’s nothing majorly wrong with it then this will be the 1.2 official version on Monday and we’ll then continue working on 1.3 instead. There actually aren’t any bugfixes in this one, but a last bit of content that we’ve been meaning to…

Details

AVWW Post-Release 1.114 “Nobody Lives On That Blue Submarine, Actually ” Released!

A Valley Without WindBy Chris McElligott ParkJuly 7, 2012Leave a comment

This one is our third release candidate for 1.2, meaning that if there’s nothing majorly wrong with it then this will be the 1.2 official version on Monday and we’ll then continue working on 1.3 instead. However, aside from a few bugfixes in this version, we actually added two new buildings for you to explore…

Details

AVWW Post-Release 1.112-1.113 “Collect Yer Incineration Bonus” Released!

A Valley Without WindBy Chris McElligott ParkJuly 6, 20123 Comments

This one is actually our first release candidate for 1.2, meaning that if there’s nothing majorly wrong with it then this will be the 1.2 official version on Monday and we’ll then continue working on 1.3 instead. However, insane people that we are, we actually added three substantial new features in this version anyhow. The…

Details

AVWW Post-Release 1.110-1.111 “Dispatch Missions For NPCs” Released!

A Valley Without WindBy Chris McElligott ParkJuly 5, 2012Leave a comment

This one completes the last of our features for the official 1.2 release, and it’s yet another big one. Dispatch Missions And Gifts To NPCs I’m going to try to do a brief, quick, simple rundown here. All those profession books and “mood gifts” you’ve been collecting for the last couple of versions?  You can…

Details

AVWW Post-Release 1.109 “Of A Moody Temperament” Released!

A Valley Without WindBy Chris McElligott ParkJuly 3, 2012Leave a comment

This one is yet another biggie.  We’re certainly having a goodly streak of those. Procedurally Random Spells Get A Lot More Varied As of last night, it was 48 distinct possible modifiers of 18 unique kinds, according to Keith.  Then he went and added a few more today, so I’m not sure what we’re up…

Details
1
23456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
…9192939495…
96979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
157
Copyright 2009-2022 Arcen Games, LLC
Go to Top
Cleantalk Pixel