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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AVWW Beta 0.523, “Miniatures and Health/MP Drops,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 12, 2011Leave a comment

This one is really all over the place in terms of what it adds — a lot of things people have wanted for a while, plus yet more internal progress on the multiplayer front. The first really huge change is to how the balance is handled for your equipment as your civ level increases.  The…

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AVWW Beta 0.522, “Shadow Pathing,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 11, 2011Leave a comment

This one is our first release in a couple of days, which is certainly atypical for us!  There’s a couple of things that have been going on.  Firstly, I was out yesterday for some personal reasons; nothing bad, so don’t worry, but it was something that I needed to do and which took more time…

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New AI War Reviews and LP Videos

AI War, ReviewsBy Erik JohnsonOctober 10, 2011Leave a comment

Several reviews and Let’s Play videos have hit the net for AI War: Fleet Command 5.0 over this past year that we’ve been meaning to pass along. They all have some very nice words on the game, which is always rewarding for us to hear. They’re also a great reference point to have as a developer, especially…

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AVWW Beta 0.521, “Storm Dash,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 7, 2011Leave a comment

This one is surprisingly large for being our second release of the day.  First up is a new spellgem, called “Storm Dash.”  You can use this to increase your movement speed by 500% briefly, but you’ll also take twice as much damage while you do so.  This is particularly great for the overland segments if…

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AVWW Beta 0.520, “Shields Up!” Released!

A Valley Without WindBy Chris McElligott ParkOctober 7, 2011Leave a comment

This one is packed to the gills with good stuff.  First off, the boring: boss stats have really been rejiggered again so that the difficulty isn’t overblown like it has been the last couple of releases.  That’s super important, but not that exciting.  There’s also some changes to the amount of health you get depending…

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Some Reflections After Two Weeks Of A Valley Without Wind’s Beta

A Valley Without Wind, Game DesignBy Chris McElligott ParkOctober 7, 20114 Comments

If you’ve been following the main Arcen News Blog, or the AVWW Forum, or any of our social media, then I’m sure you’ve seen that we’ve put out a few metric tons of releases for A Valley Without wind in the last two weeks.  We’re presently working on update #20, actually. So, how have things…

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AVWW Beta 0.519, “Mysterious Pylons,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 6, 20111 Comment

This one is packed with more cool stuff.  Probably the biggest new thing is the new “pylons” on the world map.  These are basically magical barriers that prevent you from crossing certain region tiles.  These barriers have a fairly temporary graphic for now, but it’s clear where the barriers are, anyhow.  To bring down a…

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AVWW Beta 0.518, “Eagle Tiers,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 5, 2011Leave a comment

This one is another really big release in terms of balance.  And also: first new enemies since beta!  The new Eagle, and the upgraded Eagle Diver, are two variants off the same enemy which you can now encounter in the forests.  There’s even a new bird’s nest monster spawner for them. The next big balance…

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AI War Beta 5.019 (Minor Bugfix) Released!

AI WarBy Chris McElligott ParkOctober 5, 2011Leave a comment

This one is too small to warrant a name for the release.  However, it does fix on divide by zero error that is well worth getting a fix into your hands for post-haste. Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later.…

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AVWW Beta 0.517, “Primary Inversion,” Released!

A Valley Without WindBy Chris McElligott ParkOctober 5, 20114 Comments

This one is a smaller bugfix/balance release, but it’s got a lot of really important stuff in there.  For one thing, there was a gaffe in the prior version that had monster health scaling the opposite of what it should have been.  For another, the MP costs of spells were still scaling in the old…

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