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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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      • AI War: The Zenith Remnant (Expansion 1)
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      • The Last Federation: Betrayed Hope (Expansion 1)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
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      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Jun22009

AI War 1.004 Released (Free DLC & Several Fixes)

AI War, ReviewsBy Chris McElligott ParkJune 2, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.004. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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Designing Emergent AI, Part 1: An Introduction

AI War, Game Design, Most Popular, ProgrammingBy Chris McElligott ParkJune 2, 200913 Comments

A lot of people have been curious about how the AI in AI War: Fleet Command works, since we have been able to achieve so much more realistic strategic/tactical results compared to the AI in most RTS games. Part 1 of this series will give an overview of the design philosophy we used, and later…

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Optimizing 30,000+ Ships In Realtime In C#

AI War, Game Design, ProgrammingBy Chris McElligott ParkJune 1, 200916 Comments

My latest game, AI War: Fleet Command, has some of the highest unit counts in the RTS genre. Most campaigns against moderately-hard AIs have over 30,000 ships being simulated at once by the time they are done, and many multiplayer campaigns have upwards of 60,000 or more ships. The game is coded in C#, a…

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Games As Art… Or Not

Game DesignBy Chris McElligott ParkMay 29, 20092 Comments

“Can Games Be Art ™” is a big question that a lot of people have asked over the years. There are heated arguments on both sides, and I don’t really intend to get into that here. The fact remains, a lot of people believe that some games are art, or at least art-like, and this…

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The Case For Co-Op Games

Game Design, Most PopularBy Chris McElligott ParkMay 26, 20094 Comments

I am running an experiment. My company’s first game, AI War: Fleet Command, is an RTS game that is entirely cooperative. Not that you can’t play it single-player — you can, and it’s completely fun that way — but there is no player-vs-player mode in a genre that is known for its pvp skirmishes. Was…

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May262009

AI War 1.003 Released (Free DLC)

AI WarBy Chris McElligott ParkMay 26, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.003. You can download a trial version of the game, as well as purchase a license key to unlock the full version.  If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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AI War Comes To Stardock’s Impulse!

AI WarBy Chris McElligott ParkMay 26, 2009Leave a comment

AI War is now available for purchase through Stardock‘s Impulse platform. Here is the direct link to the game. Impulse is one of the premiere digital distribution platforms for PC games, and working with the Stardock staff to get AI War on their system has been a really great experience. What a dedicated group of…

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May222009

In Case Of Emergency, Release Raptor Featured Spot

UncategorizedBy Chris McElligott ParkMay 22, 2009Leave a comment

If you are not automatically redirected, please click here.

May212009

Starward Rogue Featured Spot

Top RotatorBy Chris McElligott ParkMay 21, 2009Leave a comment

A roguelite labyrinth lodged in the side of a star. Dodge gorgeous waves of bullets, claim weapons and upgrades, defeat The Warden, and rescue… Rodney? Genre: Action Roguelite with SHMUP elements. If you are not automatically redirected, please click here.

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May202009
The Last Federation

The Last Federation Featured Spot

Top RotatorBy Chris McElligott ParkMay 20, 2009Leave a comment

From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. Genre: 4x, Simulation, Turn-based tactics.  …

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