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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Designing Emergent AI, Part 4: Asymetrical Goals

AI War, Game Design, Most Popular, ProgrammingBy Chris McElligott ParkJuly 19, 20095 Comments

The first part of this article series was basically an introduction to our AI design, and the second part of this article series took a look at some of the LINQ code used in the game, as well as discussing danger levels and clarifying a few points from the first article. The third part of…

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Range Checks – Approximation vs Accurate

ProgrammingBy Chris McElligott ParkJuly 19, 200912 Comments

Range checking is a hugely important topic for AI War, since it is relevant for targeting, movement, and calculation of other values such as danger levels, etc. So some of the key optimizations that I talked about in the past had to do with using distance approximation methods instead of more highly accurate distance calculations.…

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techZing 10 – AI War

AI War, Game Design, Interviews, ProgrammingBy Chris McElligott ParkJuly 18, 2009Leave a comment

“Justin and Jason talk with Christopher Park, founder of Arcen Games and developer of a space-based RTS game called AI War: Fleet Command, about how he was able to release a sophisticated computer game in under seven months and create a formidable artificial intelligence in only a matter of weeks. The discussion also covers the…

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Jul162009

AI War 1.010 Released (Free DLC & Player Suggestions)

AI WarBy Chris McElligott ParkJuly 16, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.010. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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Jul82009

AI War 1.009 Released (Free DLC & Player Suggestions)

AI WarBy Chris McElligott ParkJuly 8, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.009. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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Jun292009

AI War 1.008 Released (Free DLC & Player Suggestions)

AI WarBy Chris McElligott ParkJune 29, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.008. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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Jun292009

AI War Soundtrack Now Available Through iTunes!

AI War, MusicBy Chris McElligott ParkJune 29, 2009Leave a comment

The soundtrack from AI War has been widely praised, and with good reason. If you can’t get enough of the music while playing the game, or you love the music but RTS games just aren’t your thing, you’re in luck: iTunes is now carrying the original soundtrack (OST) for the game!   In the iTunes…

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Weekend Impulse Buy: 25% Off On AI War!

AI WarBy Chris McElligott ParkJune 26, 2009Leave a comment

This weekend only, you can get AI War: Fleet Command for 25% off the regular price at Stardock’s Impulse store. AI War is already an incredible value, but this is a great chance to get it at an even lower price ($14.99 instead of the usual $19.99).

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Jun242009

AI War 1.007 Released (Free DLC & Player Suggestions)

AI WarBy Chris McElligott ParkJune 24, 2009Leave a comment

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.007. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit “Check For Updates” inside the game to get…

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Bytten And Out Of Eight Reviews of AI War

AI War, ReviewsBy Chris McElligott ParkJune 19, 2009Leave a comment

Two new reviews of AI War have now come out. Be sure to click the links to read the full reviews, if you’re interested! We’ve also now set up a Press & Player Reactions page to aggregate reviews and player reactions all in one place. I can’t recommend it any more highly to strategy fans…

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