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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
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    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AI War 2 v0.608 Released! “Interface Evisceration”

AI War 2By Keith LaMotheNovember 28, 2017Leave a comment

(In case you don’t read our forums or our kickstarter, here’s a link to a recent gameplay video, from before this version’s work) Release notes here! This one is almost all about UI. The meat of it was totally redoing two key parts of the UI: the main ship tooltip, and the pre-game lobby. I’m…

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AI War 2 v0.607 Released! “Don’t Die Harder, Die Smarter”

AI War 2By Keith LaMotheNovember 18, 2017Leave a comment

Release notes here! Don’t Die Harder, Die Smarter This one goes a long way towards making AIW2’s units much more enthusiastic about their jobs. AI Waves (and Threat in general) now behave in a much more intelligent fashion. Well, except for the enforce-stupid-refusal-to-retreat-for-30-seconds change, which just makes it less annoying. Less annoying to you. Very…

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AI War 2 v0.606 Released! “Input-astrophe”

AI War 2By Keith LaMotheNovember 15, 2017Leave a comment

Release notes here! This one is about input. Camera input. Chris redid the entire camera system, and now it’s much more configurable in the Settings window (and the code itself is massively moddable). The “Free Look” mode is a major new thing, but the default view is also very different, in response to player feedback…

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AI War 2 v0.603 Released! “Banishment of the Bottom Bar”

AI War 2By Keith LaMotheNovember 9, 2017Leave a comment

Release notes here! One resounding theme of recent UI feedback is “the upward-expanding pile of buttons at the bottom has got to go”. So for this release we told all the functions in that menu “you ain’t gotta go home, but you can’t stay here”. The result is a general layout of: 1) Passive info…

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Some screenshots of newly-painted PBR ships.

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 7, 2017Leave a comment

These ships are painted by Blue using Substance painter — well, overpainted by Blue.  These were ships that she had previously painted in photoshop directly in a cel-shaded fashion, and which now she’s overpainting to give it a mixed realistic look. It’s worth bearing in mind a couple of things: These are screenshots from Substance…

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More AI War 2 art-related videos!

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 7, 2017Leave a comment

Figured I’d cross-post this new batch: The above is a tutorial for Cinth on how to get things ready for Blue to do her painting in Substance Painter. It doesn’t handle the old-style of very-high LODs for us yet, but it gets all the rest of it. The above is a video for Cinth on…

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AI War 2 v0.602 Released! “Nice Sidebar You’ve Got There”

AI War 2By Keith LaMotheNovember 6, 2017Leave a comment

Release notes here! This one focuses on the UI, but there’s a lot of other stuff too. On the UI front: 1) The “Let’s make a better sidebar” experiment has been abandoned, beaten unconscious, and fed to the Devourer Golem. In some order. – Now we have a sidebar very much more like the original…

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“Rorqual Hegira” Ark Painting Videos

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 3, 2017Leave a comment

No actual painting takes place in the first video.  Instead we go through mesh simplification, examining the mesh, sizing things up, and generally getting things prepared so that we can just sit down and paint in the next video. The second video shows the first of the 11 custom Arks that kickstarter backers commissioned for…

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AI War 2 gains IBL (Image Based Lighting)

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 3, 2017Leave a comment

Recently I showed how the graphics have evolved in the game via switching the materials to be more PBR-based (overpainting our cel-shaded visuals to augment them via Substance Painter). At any rate, one of the things that was bothering me was the drop in quality between Substance Painter’s view of things and the view of…

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AI War 2 v0.601 Released! “Grumpy Ark”

AI War 2By Keith LaMotheNovember 2, 2017Leave a comment

Release notes here! This one is mostly cleaning up various issues that have been highlighted since we made Alpha 0.600 available to all backers (well, as many as we had steam-keys for, sorry about the delay while we get more from Valve). But one very visible change is another revision to the art style to…

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