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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
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      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
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    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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Jan132012

Two Pieces Of High-Res AVWW Concept Art

A Valley Without Wind, ArtBy Chris McElligott ParkJanuary 13, 2012Leave a comment

I’ve been working on doing some new concept art today so that we’d have a better boxart image than the old one, which has been feeling embarrassingly lame lately.  Here are the first two that I’ve created, and I plan to do at least one more in the next week. The second one at the…

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AVWW Beta 0.559 “The Changeling And The Hydra” Released!

A Valley Without WindBy Chris McElligott ParkJanuary 11, 2012Leave a comment

This one comes very near to finishing the GUI rework, which has been my main focus for about a week.  There’s essentially a little bit of cleanup left to do, and then one last control (the “grid view”), which is only used on a single screen (the commodities inventory). I think that you’ll find the…

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AVWW Beta 0.558 “Seizing Menus ” Released!

A Valley Without WindBy Chris McElligott ParkJanuary 5, 20121 Comment

This one is continues the menu/HUD/text work from yesterday’s release in a fairly visible fashion, and it continues the multi-part monster work in a less-so fashion. Multi-part monsters are working quite well, but now we’re doing all sorts of fun other things like making it so that you can shoot a gun on the machine…

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AVWW Beta 0.557 “Of Bitmap Fonts And Pipelines” Released!

A Valley Without WindBy Chris McElligott ParkJanuary 5, 2012Leave a comment

This one is another really major release in a lot of ways, as it finally implements some major performance and render-capability improvements that I’ve been wanting to do since even before we started beta.  I’d been avoiding these things since they tend to be a time sink, but we’re now hitting the point where there…

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AVWW Beta 0.556, “Urban Predatation” Released!

A Valley Without WindBy Chris McElligott ParkJanuary 3, 2012Leave a comment

Happy New Year, everyone!  This one is our first update of 2012, and it lays the groundwork for a lot of new things to come. Urban Predator First of all, there’s a cool new miniboss called the urban predator, and it’s basically this big hovering spaceship-looking thing.  Flaming exhaust shoots out of the bottom of…

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A Valley Without Wind Soundtrack Preview!

A Valley Without Wind, MusicBy Chris McElligott ParkJanuary 2, 2012Leave a comment

If you’ve enjoyed the music you’ve heard in A Valley Without Wind so far, then check out Pablo’s Sound Cloud page with a preview of some new tracks! http://soundcloud.com/pablo-vega-music/sets/a-valley-without-wind

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Happy Holidays From Arcen Games!

Game DesignBy Chris McElligott ParkDecember 26, 2011Leave a comment

I’m a bit late on posting this, but I just wanted to say thanks to all of our supporters who made this year our most successful yet as an indie developer.  We’re all hugely grateful, and hope that you have a happy, restful holiday season with your family.  And that you have plenty of time…

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Dec232011

AI War: Children of Neinzul donations to Child’s Play reach $30,741.89

AI WarBy Chris McElligott ParkDecember 23, 20111 Comment

As of December 23rd, 2011, we have so far raised and donated $30,741.89 for Child’s Play! That’s $2,962.77 since our September update, all of which has already gone directly to the charity.  That closes out the year with $20,212.18 having been raised and donated in 2011 — smashing our 2010 numbers, and well more than…

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AVWW Beta 0.555, “Headshotting, Kneecapping, and Ice Pirate Patrols” Released!

A Valley Without WindBy Chris McElligott ParkDecember 22, 2011Leave a comment

This one is a really substantial release, so it took us a couple of days. Enemy Weakspots First of all are the new enemy weakspots, which really add a lot to the game — shooting spells into a skelebot’s head now does 2x damage, while shooting it in the legs slows it down, for example. …

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Dec202011

AVWW: Last Chance For IndieDB Top 100 Voting

A Valley Without WindBy Erik JohnsonDecember 20, 2011Leave a comment

There’s just a few hours left to vote for IndieDB’s Indie of the Year Top 100 competition. A Valley Without Wind has been in the mix and making a push toward the final stage where the ten top vote getters will compete the last week of 2011 for the right to be called IOTY. If…

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