Day: February 28, 2012

AVWW Beta 0.586 “Sheer Cliffs” Released!

This one is the second and final release of today, and it might be the final release for beta phase 2.  All of the features and fixes that we had wanted to get in place before moving into beta phase 3 are now in place and ready to go… but the catch is that some of these have not been tested as extensively as we would like, just yet.

In the interest of not handing a build with a bunch of regressions in it to the press and a wider audience of players, we’re going to give this one another 12 hours or so in the hands of our core playerbase before we do a press push.  I still haven’t had time to build the installers and finish getting the website updates from Josh and Erik propagated anyhow, and it’s late and I’m exhausted, so pushing this out a few more hours works for me.

But this is basically beta phase 3, aside from any bugs you might find!  Assuming this release turns out to be as clean as we hope, here’s what our focus is going to shift toward for the next 3ish weeks until we hit 1.0 for the game:

– Enchant containers working better.
– Add hand-crafted touches into procedural exteriors and undergrounds.
– Walking monster interactions with cliffs to be better.
– Integration of mysteries-to-be-solved into the game (replacing what were memory crystals once).
– Multiplayer server listing and admin controls.
– More enchant-items and enchant-effects.
– More spells.
– More enemies, bosses, and environmental threats.
– More guardian powers, including ones for NPC skill level 4 and 5.
– More mission activities.
– A few more traps and other supplies to find in stash rooms.

More to come soon.  Enjoy!

This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.

AVWW Beta 0.585 “Go With The Flow” Released!

This one is a relatively small release, but it fixes a few bugs and it greatly eases the game flow for when new players encounter the world map for the first time (after the intro mission).  There are still a few last things we are working on in terms of both that early game flow and things that the planning menu tells you, but other than that — barring any more bugs people find — we’re headed for beta phase 3 tonight!

More to come soon.  Enjoy!

This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.

AVWW Beta 0.584 “Supply Train Map ” Released!

This one has a lot fewer bugfixes than the last few days, which is a great sign that we’re really nearing beta phase 3 — in fact, we hope for the next release, to come out tomorrow, to be the last release from beta phase 2.

This release is mostly focused on polish, clarity, and the planning menu.  The minimap has gotten a minor visual upgrade, there are some tweaks to the intro mission, and there are a number of opt-out messages that pop up to explain new game mechanics as those mechanics arrive.  More of that sort of thing coming tomorrow; my wife got a lot of those written, and I just haven’t had time to actually code them into the game today.

The planning menu itself is also really coming along, although there’s still more to do in terms of having it make good recommendations about things to do given your current situation.  But 98% or more of the encyclopedia-type content is now in place, and the same is true of the “where to find stuff” section.   The “things to do” section currently only has recommendations about

A hugely important addition to the planning menu has been the cataloging of “supplies” like suits, acid gills, wood platforms, and the like.  This lets you know the best place to find these sorts of things (some of which, like the acid gills, is just a very low-chance luck of the draw, which isn’t much help).  But for things like transmogrify-into-bat scrolls, and transfer glyph scrolls, there are places that you can reliably go to get a bunch of those, and I bet most people didn’t figure that out (I’d forgotten about it, myself, and I coded it in).

Tomorrow we aim to get a last bit of polish and bugfixing in, to get the last bits of the planning menu and the opt-out popups in, and then it’s going to be time to do new installer builds and a major press push starting tomorrow night.  Then we’re into beta phase 3, and the focus shifts to more enemies, more spells, more missions, and so on — multiplayer server browser, too!  And of course more polish and fixes, but honestly at this point it seems like we’re done the lion’s share of that in advance (though that’s a neverending job).

More to come soon.  Enjoy!

This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.