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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AI War Beta 6.049 “Release Candidate 2” Released!

AI WarBy Keith LaMotheJune 15, 2013Leave a comment

This one is the second release candidate, and is 7.0, unless some fairly critical bug or other such issue comes to our attention over the rest of the weekend. The main thing was to fix a bug that could let the Special Forces attack your planets (by choosing one of them as a “staging point”,…

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Skyward Collapse 1.010-1.011 “Self Immolation” Released!

Skyward CollapseBy Chris McElligott ParkJune 14, 2013Leave a comment

This one is super exciting to me.  I’m really short on time, though, so I’ll have to make my notes brief.  Here are my three favorite things about this release: 1. The left sidebar has new icons that are a lot easier to visually parse in terms of remember which thing does what.  Even I…

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AI War Beta 6.048 “Release Candidate 1” Released!

AI WarBy Keith LaMotheJune 14, 2013Leave a comment

This one is 7.0, unless some fairly critical bug or other such issue comes to our attention over the weekend. Naturally not much is changed in this particular patch itself (wanting to avoid changing stuff, odd as that may sound from Arcen), but we did add 7 new taunts. Most were inspired by this thread…

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AI War Beta 6.047 “Activating Vengeful Sanding Machine MkIII” Released!

AI WarBy Keith LaMotheJune 13, 2013Leave a comment

This one is almost the last polish for the upcoming 7.0/VotM official release. Notable changes include: 1) Updated the tutorial. I went through them all in the process, but if some of you could do a run through the four tutorials in 6.047 (or whatever the current version is at the time) as a sanity…

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Valley 2 Official 1.005 “Fear Of Bats” Released!

A Valley Without Wind 2By Chris McElligott ParkJune 13, 2013Leave a comment

This one addresses one and only one balance issue: shadow bats outside of The Deep, particularly on harder difficulties.  These guys really could make the overlord’s keep unwinnable in certain circumstances. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game. …

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Shattered Haven 1.012 “Flying High” Released!

Shattered HavenBy Chris McElligott ParkJune 12, 2013Leave a comment

This one is just a couple of minor tweaks and fixes that mostly affect bonus content after the game has already been won. Enjoy! This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, hit the big…

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Skyward Collapse 1.008-1.009 “Massive Bigness” Released!

Skyward CollapseBy Chris McElligott ParkJune 12, 2013Leave a comment

This one has… quite a lot going on, as you can no doubt surmise from my tongue-in-cheek title for it.  Though the title isn’t really an exaggeration, either.  This release has five groups of new features that would each be considered a pretty substantial change on its own, and then a myriad of other smaller…

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AI War Beta 6.046 “Activating Vengeful Sanding Machine MkII ” Released!

AI WarBy Keith LaMotheJune 12, 2013Leave a comment

This one is another heap of polish as we near the 7.0/VotM official release. Zenith Hydras, one of the new VotM ships, were significantly reworked. Before they were a solid combat ship, but ultimately not very interesting. Now they spawn extra heads (as separate ships) after taking a certain amount of damage. The heads are…

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Jun102013

AI War Beta 6.044-6.045 “So That’s What A Vines Map Looks Like” Released!

AI WarBy Keith LaMotheJune 10, 2013Leave a comment

This one is a relatively small release but it addresses one of our longest-standing player requests: automated map untangling! If you’ve ever seen the Vines, Spokes, or Tree map types you’ve probably noticed that it’s pretty hard to read them. There tend to be a lot of planets connected to planets on the other side…

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AI War Beta 6.043 “Controllers Out Of Control” Released!

AI WarBy Keith LaMotheJune 8, 2013Leave a comment

This one addresses several things but mainly reworks the new expansion’s Core Turret Controllers to better achieve their goal: easier distributed defense, and being more of a benefit to distributed defense than chokepoints (not trying to nerf the latter, just trying to not buff them much either). Basically, the core turrets you can build with…

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