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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Recent News

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Soundtrack Previews For Shattered Haven And Ancient Shadows

AI War, Music, Shattered HavenBy Chris McElligott ParkAugust 17, 2012Leave a comment

Pablo has been hard at work as usual, and is producing some of his best music ever.  He’s learned some improved mastering techniques, and at some point in the coming months is going to be working on remastering the AVWW and AI War soundtracks in general.  In the meantime, here’s a couple of new tracks…

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Aug172012

WIP Images From The A Valley Without Wind Art Revamp

A Valley Without Wind, A Valley Without Wind 2, ArtBy Chris McElligott ParkAugust 17, 20126 Comments

These aren’t final yet, but it’s been a while since we’ve shared any images from the art rework project and I wanted to give you a taste of what’s coming.  These are coming along well! Part of a scrolling parallax backdrop Desert Building Desert Building 2 Desert Hut Again, bear in mind that none of…

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Aug162012

Steam Daily Deal: A Valley Without Wind 50% Off Today Only

A Valley Without WindBy Erik JohnsonAugust 16, 2012Leave a comment

On the heels of A Valley Without Wind’s latest post-release beta update Steam is offering the game at 50% off today only as a Daily Deal. Meaning you can pickup both the individual game and/or the four-pack for half the price! If you’ve been out of the loop for a bit, AVWW is undergoing a major…

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AVWW Post-Release 1.206 “Watery Warp” Released!

A Valley Without WindBy Chris McElligott ParkAugust 16, 2012Leave a comment

This one is the next in our series of adding a new spell and other new tweaks each week while the game is undergoing its art revamp for the next few months. Since I’ve been working on porting Shattered Haven to the new engine, plus working on getting the AVWW art revamp project off the…

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AI War Beta 5.061 “*Tackled*, Medic!” Released!

AI WarBy Keith LaMotheAugust 15, 2012Leave a comment

This one adds the first two bonus ship types of the Ancient Shadows expansion: the Zenith Medic Frigate (from one of RCIX’s ideas) and the Tackle Drone Launcher (we invented that pain ourselves). Both boldly fill roles where no fleet ship has filled before. Particularly the “push the enemy’s ships around like a jerk” role.…

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Aug132012

AI War: Ancient Shadows Beta Release Coverage

AI WarBy Erik JohnsonAugust 13, 2012Leave a comment

The AI War: Ancient Shadows beta kicked off this past week, and already we’re seeing some great coverage coming in for the expansion. The latest update is out now, offering the first major content release on top of what was initially packed in. As far as getting the expansion to work with a Steam copy of the base…

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AI War Beta 5.058 “Further Shadows” Released!

AI WarBy Keith LaMotheAugust 11, 2012Leave a comment

This one is the first substantial content addition since the initial beta release of our new AI War expansion pack, Ancient Shadows. This update adds a second scenario that can be seeded in a nebula, beginning the move towards much-needed variety for the champions’ “offroad” exploits. This scenario introduces three new splinter factions (one zenith,…

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Aug92012

Revised Logo For Ancient Shadows

AI War, ArtBy Chris McElligott ParkAugust 9, 20122 Comments

In case you missed it from our main news blog, the beta and preorders for AI War: Ancient Shadows began yesterday! One particular complaint that caught me by surprise was about the logo for the expansion, which was using a font that apparently is widely-reviled.  Algerian wasn’t a font I was terribly familiar with (not…

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Aug82012

AI War Ancient Shadows Beta/Preorders Begin!

AI WarBy Keith LaMotheAugust 8, 201216 Comments

Version 5.052 begins the public beta for Ancient Shadows, our newest expansion to AI War. We waited longer than usual to start the preorders and public beta for Ancient Shadows because we wanted to get the anchor feature to a playable state, and it’s pretty complex under-the-hood. So, what’s the anchor feature? Champions! A bit…

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Aug62012

Busy Schedule For The Remainder Of 2012

A Valley Without Wind, A Valley Without Wind 2, AI War, Shattered HavenBy Erik JohnsonAugust 6, 20123 Comments

If you’ve been keeping an eye on the forums and/or the Games By Design blog, you’ll know we’ve been planning quite a bit for the second half of the year. A new AI War expansion, completely redone art for A Valley Without Wind, and the reveal of our latest title Shattered Haven. AI War: Ancient…

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