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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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AVWW Beta 0.934 “Dastardly Lasers” Released!

A Valley Without WindBy Chris McElligott ParkApril 19, 2012Leave a comment

This one is the second of what hopefully will only be three releases today.  It contains a number of fixes, including a key fix to the “lasers” that were causing unhandled exceptions when you were in stealth mode.  There’s also a few other minor balance and sound effect things in there, too. More to come…

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AVWW Beta 0.933 “The Classic Choice: Orb Or Slice” Released!

A Valley Without WindBy Chris McElligott ParkApril 19, 2012Leave a comment

This one is probably the second-to-last release prior to 1.0.  There will be another release later tonight, and hopefully that will be the last one unless some critical bugs are found overnight. The current release has a variety of fixes and tweaks that players had asked us for, as well as a fairly good-sized list…

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Apr192012

More PAX East 2012 Coverage For A Valley Without Wind

A Valley Without Wind, InterviewsBy Erik JohnsonApril 19, 2012Leave a comment

PAX East coverage for A Valley Without Wind continues to roll in… Just Press Start’s Jeff Ortloff got the full tour of the Arcen Booth, posting audio interviews with both Chris and Pablo. Gameinpublic posted the first ten minutes of the indie game talk I took part in. This was day two (we did a…

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AVWW Beta 0.932 “The ATI Salve” Released!

A Valley Without WindBy Chris McElligott ParkApril 19, 2012Leave a comment

This one has a whole lot of cool stuff in it, and you should totally check out the release notes.  I’d tell you more about it, but I-am-so-exhausted. The brief version: massive performance boost on ATI in particular; control scheme improvements for non keyboard+mouse players; miscellaneous fixes; less insanely difficult battlefields. More to come soon. …

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AI War Beta 5.033 “And Other Times There Are A Few Too Many Ponies” Released!

AI WarBy Chris McElligott ParkApril 17, 2012Leave a comment

This one is mainly more balance based on the “worst unit of all time” polls.  Interestingly, with last patch’s improvements to the harvesters we actually went a bit too far — so, yeah, we’re totally taking that pony back. 😉  More interesting is what is getting buffed this time, which includes the Neinzul Enclave Starships…

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AVWW Beta 0.931 “Sometimes One Pony Isn’t Enough” Released!

A Valley Without WindBy Chris McElligott ParkApril 17, 2012Leave a comment

This one is, again, all about the fixes and polish — in keeping with our agenda for the next week.  We’ll be back to content updates next week, once we hit 1.0. This one is really all over the place in terms of what it addresses.  Battlefield missions have some teeth again.  Continents now get…

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AVWW Beta 0.930 “Bugfixes Are Always Better When They Involve Ponies” Released!

A Valley Without WindBy Chris McElligott ParkApril 16, 2012Leave a comment

This one is all about the fixes and polish, in keeping with our agenda for the next week.  We’ll be back to content updates next week, once we hit 1.0. The biggest news with this one is incredibly-better gamepad support.  You can customize your analog noise filtering sensitivity and everything, and map up to 8…

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Our New Agenda For The Last Week Prior To AVWW 1.0.

A Valley Without Wind, Game DesignBy Chris McElligott ParkApril 16, 2012Leave a comment

The short version: we’re going into bugfix, polish, and usability mode between now and about Thursday.  Then Friday I’ll be getting stuff to the various distributors so that everything can be all hooked up for a release on Monday.  Then this weekend I’m going to take the weekend off (barring unforeseen catastrophic issues); it’ll be…

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AVWW Beta 0.929 “Leafy Black Smoke” Released!

A Valley Without WindBy Chris McElligott ParkApril 15, 20122 Comments

This one is mostly a content update to add some new spells.  Now that the mana changes in the prior version are in place, it was time to start adding more spells at various points along the spectrum.  So now we have leafy whip, clinging fetor, cleft smoglet, and flameout for your enjoyment. The other…

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AVWW Beta 0.928 “Achieving The Leading Causes Of Death ” Released!

A Valley Without WindBy Chris McElligott ParkApril 15, 2012Leave a comment

This one was supposed to come out yesterday, but then, well… it grew.  A lot. Achievements So, not that long ago we weren’t sure if we’d have time to have these at all.  Then a few days ago I was saying we’d probably have 15-20 or so for 1.0, and then get to more later…

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