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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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Tutorial – Creating Nebula Backgrounds for AI War 2

AI War 2, Art Discussions, ModdingBy Chris McElligott ParkMay 31, 2017Leave a comment

A how-to guide for modders or other players who want to create nebula backgrounds for either their own use, or to send in for official inclusion in the game. This requires version 0.302 or greater of the game.

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Tutorial: Building Starward Rogue And AI War 2

AI War 2, Modding, Starward Rogue, Technical DiscussionsBy Chris McElligott ParkMay 22, 2017Leave a comment

For the various folks that work on one or both of the games, showing how to get both of them compiled and ready for people to use.  AI War 2 is waaaaay more complicated, which is pretty interesting to see.

May172017

AI War 2 Early Access: Good News and Bad News

AI War 2, NewsworthyBy Chris McElligott ParkMay 17, 20172 Comments

Please see our latest update on Kickstarter for all the details. What’s The TLDR? 1. We’re going to delay the actual Early Access launch on Steam until something like late June or early July. Previously it was intended to be May 29th. 2. BUT, for all the “Early Access” level backers from Kickstarter and BackerKit,…

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AI War 2 Early Access: Good News and Bad News

AI War 2, Planning and SchedulesBy Chris McElligott ParkMay 17, 2017Leave a comment

Please see our latest update on Kickstarter for all the details. What’s The TLDR? 1. We’re going to delay the actual Early Access launch on Steam until something like late June or early July. Previously it was intended to be May 29th. 2. BUT, for all the “Early Access” level backers from Kickstarter and BackerKit,…

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May172017

AI War 2 Alpha v0.200 “Decisive Battle” released!

AI War 2By Chris McElligott ParkMay 17, 2017Leave a comment

This release has… just absolute tons of stuff in it.  First of all, it has the 5th batch (out of 7) of pre-Early-Access ships.  Lots of goodies in there. Secondly, it has an enormous overhaul of the visuals, which you can see in video format in this post from last week.  This does indeed affect the…

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May122017

Taking a look at some AI War 2 ships during late alpha.

AI War 2, ArtBy Chris McElligott ParkMay 12, 2017Leave a comment

Chris here! This is just a video looking at a variety of the ships in AI War 2, or at least the graphics for them. These are in the version 0.124, which will come out early next week. It’s presently late alpha for the game (in the pre-Early-Access sense), and so these are coming up…

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Taking a look at some AI War 2 ships during late alpha.

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkMay 12, 2017Leave a comment

Chris here! This is just a video looking at a variety of the ships in AI War 2, or at least the graphics for them. These are in the version 0.124, which will come out early next week. It’s presently late alpha for the game (in the pre-Early-Access sense), and so these are coming up…

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AI War 2 Alpha v0.123 “Ship Batch 4 of 7, And A Metric Ton of Improvements” released!

AI War 2By Chris McElligott ParkMay 9, 2017Leave a comment

The release notes are here, and huge. I’ve been neglecting to update the blogs, instead just posting to the forums and the kickstarter comments section when the last few releases went up.  Honestly?  Finding a picture for each release was taking too much time, so I’m skipping that here. Anyway, Keith has been in process…

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Tutorial – Using Mesh Baker Pro In AI War 2

AI War 2, Technical DiscussionsBy Chris McElligott ParkApril 25, 2017Leave a comment

April 25th, 2017 – Notes for Cinth on how to use Mesh Baker Pro to do our atlasing instead of Pro Draw Call Optimizer. Pros and cons and troubleshooting galore, although it all works out in the end. Good tool, bad interface, great results. Translation: long tutorial.

Apr242017

AI War 2 Alpha v0.119 “Ship Batch 1 of 7: 24 Ships!” released!

AI War 2By Chris McElligott ParkApril 24, 2017Leave a comment

We’ve had several releases since I last did a blog post announcing one, and that was mostly due to me simply not having time at the end of a long day each time. What We’ve Been Up To That said, the prior versions were not really fully reflective of how much work is going on…

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