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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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  • News
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Recent News

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IBL in AI War 2!

AI War 2, Chris Talks, Technical DiscussionsBy Chris McElligott ParkMarch 17, 20171 Comment

Pics lower down. 🙂 The Problem I Wanted To Solve One of the frustrations I’ve had with the ship graphics in AI War 2 is that it’s hard to make sure that they’re both vibrant AND nicely reactive to the environmental colors and similar while being so hugely restricted in terms of how many truly-PBR…

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Blue’s work on the new Lightning Corvette.

AI War 2, Art DiscussionsBy Chris McElligott ParkMarch 15, 2017Leave a comment

This is something I’m really jazzed to show you — it’s basically the replacement for the Electric Shuttle from the first game, except a bit revamped in a good way. You may recall that Blue has been working on icons lately?  She actually finished those up yesterday, and the ball has been in my court…

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Mar142017

AI War 2 Alpha v0.112 “Plasma, Forcefields, and DirectX11” released!

AI War 2, Dev DiaryBy Chris McElligott ParkMarch 14, 2017Leave a comment

Since the last blog post I made, we’ve done two intermediate versions, and this is the third. In cases when I just don’t have time to update the blog for whatever reason, bear in mind that there are three places that always get updated: Steam itself will auto-update you unless you’re on a specific locked-in…

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Recent Progress: Special Forces, Modding, And Explosives

AI War 2, Chris Talks, Planning and SchedulesBy Chris McElligott ParkMarch 10, 2017Leave a comment

Click here to read this post on kickstarter.

Mar92017

AI War 2 Alpha v0.109 released!

AI War 2By Chris McElligott ParkMarch 9, 2017Leave a comment

Version 0.109 – Special Forces And Modding is short on release notes but long on impact. There are two really major components added in this one that Keith and I have been wanting to get in there for a while.  The first one is the special forces from Keith, which you may remember from The…

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AIWar 2 – “AIW2ModdingAndGUI” Modding Tutorial

AI War 2, Modding, Technical DiscussionsBy Chris McElligott ParkMarch 9, 20171 Comment

This video is directed at external modders, for whom we’ve now set up a unity project that comes with the game and which makes it easy for you to add your own ships, models, sounds, visual effects, and more. This does NOT cover code additions or changes, and data changes like balance statistics, etc. Those…

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Mar82017

AI War 2 Alpha v0.107 released!

AI War 2By Chris McElligott ParkMarch 8, 2017Leave a comment

0.106 was just a minor bugfix version on Monday.  This one is more midsize. There are a variety of visual and performance improvements in here, and some things to help us figure out why OpenGLCore may have been in use on some (all?) machines instead of DirectX9.  There are a lot of visual tweaks to the…

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Tutorial – Mesh Importing And Setup From Maya

AI War 2, Art Discussions, Modding, Technical DiscussionsBy Chris McElligott ParkMarch 7, 2017Leave a comment

March 7th, 2017 – Quick notes for Cinth (or modders!) on importing models and then getting them properly combined and atlased. Unfortunately if you want to use the same tools that we are for the atlasing and the combining, you’ll have to purchase licenses for those for yourself. But there are tools in Blender and…

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This is a really good talk by Unity.

ExternalBy Chris McElligott ParkMarch 7, 2017Leave a comment

This is the sort of thing that is bread and butter for Keith and I.  Unfortunately, past a certain point Unity is a black box.  This guy pulls back the curtain some and reveals some important things that we’re going to be integrating into our existing optimizations that we already have worked into AI War…

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Mar62017

AI War 2 Alpha v0.105 released!

AI War 2By Chris McElligott ParkMarch 6, 2017Leave a comment

0.104 was just a minor bugfix version on Friday.  This one, however, is hefty. Lots More “Core Work” By Keith   Keith’s been working on a ton of things, ranging from bug reports and minor feature requests from testers, on up to getting more of the game itself implemented.  It’s really nice to see that…

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