Skip to content
Facebook page opens in new windowTwitter page opens in new windowYouTube page opens in new windowWebsite page opens in new window
Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us
Search:
  • News
  • Games
    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
      • AI War: Light of the Spire (Expansion 3)
      • AI War: Ancient Shadows (Expansion 4)
      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
    • The Last Federation
      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
    • Starward Rogue
    • Bionic Dues
    • Skyward Collapse
      • Skyward Collapse: Nihon no Mura (Expansion 1)
    • A Valley Without Wind
    • Tidalis
    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
    • Contact Us

Category Archives: Art Discussions

You are here:
  1. Home
  2. Category "Art Discussions"

Goodbye, Alloy, But Thanks For Teaching Us A Lot

AI War 2, Art Discussions, Chris Talks, Technical DiscussionsBy Chris McElligott ParkDecember 4, 2017Leave a comment

As of our upcoming version 0.610, we’re removing the Alloy Shader framework. The above is a tutorial for Blue, our artist, though if any modders who are creating custom models are also using substance painter, this shows you how to set up your setup, too. You can also infer pretty easily how to do combinations…

Some screenshots of newly-painted PBR ships.

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 7, 2017Leave a comment

These ships are painted by Blue using Substance painter — well, overpainted by Blue.  These were ships that she had previously painted in photoshop directly in a cel-shaded fashion, and which now she’s overpainting to give it a mixed realistic look. It’s worth bearing in mind a couple of things: These are screenshots from Substance…

More AI War 2 art-related videos!

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 7, 2017Leave a comment

Figured I’d cross-post this new batch: The above is a tutorial for Cinth on how to get things ready for Blue to do her painting in Substance Painter. It doesn’t handle the old-style of very-high LODs for us yet, but it gets all the rest of it. The above is a video for Cinth on…

“Rorqual Hegira” Ark Painting Videos

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 3, 2017Leave a comment

No actual painting takes place in the first video.  Instead we go through mesh simplification, examining the mesh, sizing things up, and generally getting things prepared so that we can just sit down and paint in the next video. The second video shows the first of the 11 custom Arks that kickstarter backers commissioned for…

AI War 2 gains IBL (Image Based Lighting)

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 3, 2017Leave a comment

Recently I showed how the graphics have evolved in the game via switching the materials to be more PBR-based (overpainting our cel-shaded visuals to augment them via Substance Painter). At any rate, one of the things that was bothering me was the drop in quality between Substance Painter’s view of things and the view of…

Updating the ship aesthetic in the game?

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkNovember 2, 2017Leave a comment

Chris here!  Wanted to run something by folks. Hopefully you can click on that and get the fully zoomed-in full-quality version.  If not, here is a link to a version that will definitely be full size. In case that (tiny, tiny) text at the bottom is hard to read, here’s what it says: Note that this…

AI War 2 – Quick Look At Ship Designs (less than half).

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkSeptember 27, 2017Leave a comment

Chris here. Since we’re now moving into starting the custom Ark backer rewards work, it was suggested that we show the existing ship designs to players. This videoonly shows the ones that are currently “wired up AND uploaded,” which doesn’t include remotely everything that is complete just yet, but it’s a good start. More info…

Tutorial – Creating Nebula Backgrounds for AI War 2

AI War 2, Art Discussions, ModdingBy Chris McElligott ParkMay 31, 2017Leave a comment

A how-to guide for modders or other players who want to create nebula backgrounds for either their own use, or to send in for official inclusion in the game. This requires version 0.302 or greater of the game.

Taking a look at some AI War 2 ships during late alpha.

AI War 2, Art Discussions, Chris TalksBy Chris McElligott ParkMay 12, 2017Leave a comment

Chris here! This is just a video looking at a variety of the ships in AI War 2, or at least the graphics for them. These are in the version 0.124, which will come out early next week. It’s presently late alpha for the game (in the pre-Early-Access sense), and so these are coming up…

Blue’s work on the new Lightning Corvette.

AI War 2, Art DiscussionsBy Chris McElligott ParkMarch 15, 2017Leave a comment

This is something I’m really jazzed to show you — it’s basically the replacement for the Electric Shuttle from the first game, except a bit revamped in a good way. You may recall that Blue has been working on icons lately?  She actually finished those up yesterday, and the ball has been in my court…

12
Copyright 2009-2022 Arcen Games, LLC
Go to Top
Cleantalk Pixel