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Category Archives: Modding

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Tutorial – Creating Nebula Backgrounds for AI War 2

AI War 2, Art Discussions, ModdingBy Chris McElligott ParkMay 31, 2017Leave a comment

A how-to guide for modders or other players who want to create nebula backgrounds for either their own use, or to send in for official inclusion in the game. This requires version 0.302 or greater of the game.

Tutorial: Building Starward Rogue And AI War 2

AI War 2, Modding, Starward Rogue, Technical DiscussionsBy Chris McElligott ParkMay 22, 2017Leave a comment

For the various folks that work on one or both of the games, showing how to get both of them compiled and ready for people to use.  AI War 2 is waaaaay more complicated, which is pretty interesting to see.

AIWar 2 – “AIW2ModdingAndGUI” Modding Tutorial

AI War 2, Modding, Technical DiscussionsBy Chris McElligott ParkMarch 9, 20171 Comment

This video is directed at external modders, for whom we’ve now set up a unity project that comes with the game and which makes it easy for you to add your own ships, models, sounds, visual effects, and more. This does NOT cover code additions or changes, and data changes like balance statistics, etc. Those…

Tutorial – Mesh Importing And Setup From Maya

AI War 2, Art Discussions, Modding, Technical DiscussionsBy Chris McElligott ParkMarch 7, 2017Leave a comment

March 7th, 2017 – Quick notes for Cinth (or modders!) on importing models and then getting them properly combined and atlased. Unfortunately if you want to use the same tools that we are for the atlasing and the combining, you’ll have to purchase licenses for those for yourself. But there are tools in Blender and…

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