Category: Modding

Tutorial – Creating Nebula Backgrounds for AI War 2

A how-to guide for modders or other players who want to create nebula backgrounds for either their own use, or to send in for official inclusion in the game. This requires version 0.302 or greater of the game.

Tutorial: Building Starward Rogue And AI War 2

For the various folks that work on one or both of the games, showing how to get both of them compiled and ready for people to use.  AI War 2 is waaaaay more complicated, which is pretty interesting to see.

AIWar 2 – “AIW2ModdingAndGUI” Modding Tutorial

This video is directed at external modders, for whom we’ve now set up a unity project that comes with the game and which makes it easy for you to add your own ships, models, sounds, visual effects, and more.

This does NOT cover code additions or changes, and data changes like balance statistics, etc. Those are handled through the AIWarExternalCode visual studio project, and the GameData/Configuration xml files, respectively.

Actually creating content for any of the above is beyond the scope of this particular video, which is more about how to get set up and find what you need. There is an ongoing series of videos that I’ve created that does cover all sorts of topics related to this, however.

And in the future I’ll create more videos that are more concisely focused on specific modder-oriented topics.

This video requires you be on version 0.109 or later of the game.

Thanks for watching!

Tutorial – Mesh Importing And Setup From Maya

March 7th, 2017 – Quick notes for Cinth (or modders!) on importing models and then getting them properly combined and atlased. Unfortunately if you want to use the same tools that we are for the atlasing and the combining, you’ll have to purchase licenses for those for yourself. But there are tools in Blender and other locations that do similar things for free.

The tools shown in use in this video were:
Mesh Simplify
Pro Draw Call Optimizer