Day: March 7, 2017

Tutorial – Mesh Importing And Setup From Maya

March 7th, 2017 – Quick notes for Cinth (or modders!) on importing models and then getting them properly combined and atlased. Unfortunately if you want to use the same tools that we are for the atlasing and the combining, you’ll have to purchase licenses for those for yourself. But there are tools in Blender and other locations that do similar things for free.

The tools shown in use in this video were:
Mesh Simplify
Pro Draw Call Optimizer

This is a really good talk by Unity.

This is the sort of thing that is bread and butter for Keith and I.  Unfortunately, past a certain point Unity is a black box.  This guy pulls back the curtain some and reveals some important things that we’re going to be integrating into our existing optimizations that we already have worked into AI War 2.

And before anyone asks: no, this wouldn’t help any of our prior games (Release Raptor aside).  We rolled our own with pretty much everything previous to now, so we didn’t have to know the internals of their transforms or gui dirtying passes, etc.  We had our own.

Granted, that’s been a subject of intense study for me for over a year now, but there’s still not relevance to older projects.  Should be nice for AI War 2, though. :)