Archive for the ‘Starward Rogue’ Category
Posted by Chris McElligott Park on January 24th, 2018
It’s here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and […]
Posted by Chris McElligott Park on December 19th, 2017
Hey everybody, Exciting news! You may have heard of the upcoming paid expansion for Starward Rogue, AuGMENTED. Well, we’ve decided to push the free content part of that a month earlier, as in… today! Merry Christmas! :) So, in today’s update, as well as containing a bunch of improvements and fixes we are also introducing […]
Posted by Craig Davies on January 10th, 2017
Hey everyone, Craig here. The “Difficulty Smoothing” update is now out! For those not aware, the update prior to this one was huge, adding in a ton of new perks and also altering the balance significantly (for reasons I’ll go into below). Unfortunately, the balance was a bit too much on the difficult side, and this update […]
Posted by Quinn on January 5th, 2017
Hey everyone, Quinn here. Since about August, we’ve been pretty quiet. We’ve pushed several betas in the past few weeks, and with the help of the beta testers, we’ve decided that it is now time to push the update to the main branch. The entire team has been working really hard on making this game […]
Posted by Chris McElligott Park on November 11th, 2016
New beta build for you! To get this one, you’ll need to right-click the game in Steam and hit Properties, then go to Betas and opt into the beta for this game. Right now the guys are basically looking for feedback, because this is a huge number of changes! There’s just an incredible, incredible amount […]
Posted by Chris McElligott Park on August 5th, 2016
Hey! Didn’t think we forgot about Starward Rogue, did you? There’s been a ton of stuff going on with it, though we’ve not had a release since May. I’m going to break this post into two parts: an “abstract,” if you will, that is briefer and up here at the top. And then an incredibly-long […]
Posted by Chris McElligott Park on May 6th, 2016
Been a while, hasn’t it? Our last update to the game was just over a month ago. Well, even the release notes don’t remotely do this one justice! Basically there was previously a problem with the balance progression throughout the game if you were past a certain skill level in particular. And there were some rooms that […]
Posted by Chris McElligott Park on April 13th, 2016
Whew! Sorry that this took so long, folks. But Starward Rogue now has a DRM-free version for sale! (Note: for all you Humble Store customers, the DRM-free build will be uploaded to your accounts shortly) We’re using this as an excuse to run our highest discount yet on the game: 30%! Our previous highest discount […]
Posted by Chris McElligott Park on March 28th, 2016
New build for you! Included are two new consumable items: Wormhole Journey and Anomaly Detector. There is also a loooooong list of consumables that have been tweaked and tuned. A number of bugs have been fixed relating to homing weapons and familiars, and there are some new sound effects as well. More to come soon! […]
Posted by Chris McElligott Park on March 17th, 2016
New one! This continues the recent trend of refinement-focused releases. It updates/adds a number of sound effects, it adds several enemy variants, it refines a number of player weapons, and fixes a number of bugs. It also adds yet more modding xml commands, and a new main-slot weapon: the Smart Gun. More to come soon! Official forum […]
Posted by Chris McElligott Park on March 8th, 2016
New build! This one is about refinement more than anything else. It has sound effect improvements, various bugfixes, some improved enemies and weapons, and a variety of new xml features if you’re into enemy creation or modding. Also! This one finally puts a nail in the coffin of that one long-term bug we’ve had with some ricochets […]
Posted by Erik Johnson on February 26th, 2016
Starward Rogue has been selected as one of the games to be streamed during the latest Indie Dev Supershow. It takes place across three days this weekend, and Starward Rogue has been slotted early in the rotation at 1pm EST on Friday (February 26). Chris will be joining Robot Loves Kitty’s Alix (the show’s organizer) and […]
Posted by Chris McElligott Park on February 25th, 2016
New one for you! This one has 14 new rooms, a new enemy with 4 variants, a bunch of improved weapons, and more. “More” includes some bugfixes, as well as the start to a sound-effect-upgrade process. The game is already rich with sound effects, but we (most specifically Craig, who is doing it) want it even bigger […]
Posted by Chris McElligott Park on February 19th, 2016
Another biggun! This one has a ton of balance and exploit adjustments, as well as some important bugfixes surrounding the sacrifice shops in particular. No more should the sacrifice shops accidentally kill you when you make a purchase — sorry about that! There are a couple of new enemies, a couple of new familiars and practically-new familiars, […]
Posted by Chris McElligott Park on February 10th, 2016
This one is rather big! Nothing too giant individually, but there’s a whole heck of a lot of things in this one. First of all, there’s 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats. Among many, many other things. More to come soon! […]
Posted by Chris McElligott Park on February 3rd, 2016
Another two updates! These one have four enemies, three of which are community-created. This also fixes the performance-eating aspects of our own recently-added Demesne enemy. And there was a performance regression in 1.010 in general that is now fixed. Sorry about all the hitching that was causing — it was worst on linux, but happening on […]
Posted by Chris McElligott Park on January 30th, 2016
Another update! This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more. This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs. More to come soon! Official forum thread on this post. . .
Posted by Chris McElligott Park on January 29th, 2016
Another day, another update. This one is a bit sparse, since it was a… challenging day. That said, this adds two new enemies for you to battle, switches an inept sacrifice room item into an excellent new incredibility, and has a number of bugfixes. More to come tomorrow! Official forum thread on this post. . […]
Posted by Chris McElligott Park on January 28th, 2016
Well @#$#@%$. The TLDR is that almost all the Arcen staff are going to lose their jobs, effective Monday. The Good Starward Rogue is out now, and it’s getting glowing steam reviews (76, all positive, as of this writing) as well as a lot of positive youtube and twitch coverage. Mostly from smaller channels with […]
Posted by Chris McElligott Park on January 28th, 2016
A really big update for you today. First of all, this clears out a ton of our mantis bugtracker issues. This also allows deadzone setting for your analog sticks, and sets the default back slightly higher again, which is good for your average well-loved 360 controller. More interestingly, perhaps, is that the game is now […]
Posted by Chris McElligott Park on January 27th, 2016
Two more updates for you today — thanks for everyone who was giving us feedback with these! 1.006 and 1.007 are, in a lot of respects, not the most exciting releases. However, they do completely rework the underlying input system to have greater compatibility with more gamepads, and in particular the XBox One. There are […]
Posted by Chris McElligott Park on January 25th, 2016
Hey everybody, First of all, thanks for you support of the game. It’s really a good feeling to see all those positive steam reviews, I have to say. :D Secondly, we’ve been doing a laundry list of small updates and tweaks to the game based on feedback from the new, expanded group of players for […]
Posted by Erik Johnson on January 22nd, 2016
Update: The Bionic Dues free gift promotion has now ended — though our whole library will continue to carry major discounts on Humble store through this week. Original Post: We’ve teamed up with Humble to offer a special free download of Bionic Dues in celebration of our new release, Starward Rogue — out now on […]
Posted by Chris McElligott Park on January 22nd, 2016
Starward Rogue is a passion project designed not just by myself, but by a team of other hardcore fans of this subgenre. We have several thousand hours in similar games, and we wanted to do something excitingly new without being completely alien. We had a very tight timeline, so as far as the rest of […]
Posted by Erik Johnson on January 9th, 2016
We’re in need of testers for Starward Rogue’s push toward release. If you want to help us with this game, please post in this thread, and we’ll get a build sent over. Thanks in advance to anyone willing to help.
Posted by Chris McElligott Park on December 4th, 2015
Starward Rogue is the name we finally settled on for our roguelike/PDL shmup-like… thing. It’s really fun, but video is better at describing it than I am. The game is currently in alpha version 0.2, but we’re looking for more volunteer testers all the time (email arcengames at gmail dot com). It’s still in early […]
Posted by Chris McElligott Park on October 8th, 2015
First up the good news. You may recall that we were doing a series of visual shorts set in the world of Stars Beyond Reach. Well, the final part of that is now here! Since it’s been a while, here are all three parts of the video in one series: “Tales of Woe” is a […]
Posted by Chris McElligott Park on June 24th, 2014
Coming In 2015 Airship Eternal is a bit of a funny project, because it is both in its infancy and extremely far along. We’re barely in pre-production, but the code is around 70% done. How does that even work? Well, you may know that The Last Federation went through quite a number of combat models […]