Release notes here.
That release last night sure was huge, eh? Changed a ton for the better, but as with any release that is SO darn huge, it’s full of bugs. In Early Access or after, we’d have to do a separate beta branch and get people to test there. As it stands, this is a good example of why we haven’t started Early Access just yet. This new build doesn’t fix but maybe a third of the identified issues, but it’s a definite step in the right direction — and it fixes some older issues, which is a nice plus.
If there are any absolutely-blocking issues, we have a beta branch on steam (right click and choose properties on the game in your steam list, then choose the betas tab) called alpha_0768_pretargetingrewrite. That lets you get back to the last build prior to last one if need be. But we’re going to be crushing through more bugs on this current one tomorrow and into next week, and ideally by Monday or Tuesday we’ll have all the serious stuff out.
Lots more to come next week!
Reminder: RocketAssistedPuffin has stepped into a volunteer balancer role, and he is not only looking for feedback, but he’s actively integrating lots of things that other people are suggesting on our forums and Discord, as well as things that he’s finding and coming up with himself. The more feedback the better, for sure.
The Usual Reminders
Quick reminder of our new Steam Developer Page. If you follow us there, you’ll be notified about any game releases we do.
Also: Would you mind leaving a Steam review for some/any of our games? It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.