Day: September 7, 2018

AI War 2 v0.768 Released! “Golem Rebirth”

Release notes here.

There’s a lot of good stuff in here.  All sorts of bugfixes, major targeting improvements, beam weapons work better and have visuals, the AI does some cool new things, and there’s a lot of balance improvements.  It’s very late and I’m tired, so I’ll mostly leave it at that. ;)  Oh, there was a giant performance improvement, too.

One question: is the game too sluggish right now, in terms of how fast units kill things?  It feels like units die a lot slower here than they did in AIWC.  If so, that’s quite a pendulum swing away from where ships were insta-dying a few weeks ago, but the real balance needs to be somewhere in the middle.  It’s just something I was noticing, it seems like battles are really slow affairs right now.

I mentioned this last two times, but heck, I will again: RocketAssistedPuffin has stepped into a volunteer balancer role, and he is not only looking for feedback, but he’s actively integrating lots of things that other people are suggesting on our forums and Discord, as well as things that he’s finding and coming up with himself.  The more feedback the better, for sure.

The schedule that I outlined last time is still what we’re planning on, and so far so good.  There were a lot of things that were off the beaten path that I got done today that needed to happen, but I still was faster than the schedule laid out, so that’s good.  I won’t be around tomorrow, but I’ll be on Sunday unless I’m just absolutely beaten tired again.  Not sure why that’s been happening on the weekends.  But any rate, I’m going to be out next Friday (grr), so I want to get that extra day in in advance.  Gotta make this schedule work.  Anyhow, for now: sleep!

Lots more to come next week!

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.