Archive for 2018

AI War 2 v0.707 Released! “Activating Mk2 Grinding Machine”

Release notes here! Before I talk more about the release, I should note that the GUI focus groups ( here ) are being an enormous help. Thanks so much to everyone helping there! We’re nearing a final design for various pre-game screens (main menu, lobby, etc) and look forward to getting those implements while the […]

AI War 2 v0.704 Released! “About that Flair”

Release notes here! This one (0.703 and 0.704) includes a wide variety of changes: * A ton of work on getting multiplayer functional again (still a ways to go, but it’s much further along). * A variety of quality-of-life improvements like edge-scrolling working despite UI elements, and selecting builders with B unsuppressing the build menu […]

AI War 2 v0.702 Released! “Activating Mk1 Grinding Machine”

Release notes here! During the development cycle of various AIWC expansions I reached a phase where I started naming the releases “Sanding Machine”, “Mk2 Sanding Machine”, and so on. It was a polish phase, albeit a violent sort of polishing. We’re not to the sanding stage yet here, but “Grinding” or maybe “Crushing”, like this: […]

AuGMENTED Goes Gold

It’s here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and […]

AI War 2 v0.700 Released! “Hunting The Wild Beta Beast”

Release notes here! This one has a ton of improvements from the main menu background to the message you get when you inevitably lose. (Ok, it’s not completely inevitable). And just about everything in between. We’re approaching beta rapidly. For the full story please read the notes on the wiki, but here are some highlights: […]