Archive for 2018

AI War 2 v0.743 Released! “Music Blooms”

Release notes here. Surprise!  The soundtrack is here. :) For all kickstarter and backerkit backers with that as a reward, you should have an email now with the link to download it, or you can log in here to download it: https://aiwar2.backerkit.com/ For everybody else, these tracks are now a part of the game in general and […]

AI War 2 v0.742 Released! “Darkly Loading Spire”

Release notes here. Not sure why I went with a Dexter reference, but the new Dark Spire faction certainly are murderous.  Thanks once again goes to Badger for implementing yet another faction into the game.  Holy smokes this guy is on fire.  The Dark Spire are a bit more involved this time around, which is quite […]

AI War 2 v0.741 Released! “Music Part 1 Of 2”

Release notes here. The entire soundtrack for the game has been completed, although only the first half of it has been mastered so far.  That half is now in place in the game, comprising 6 new tracks.  Overall the new soundtrack pieces are about an hour in length, adding to something like 15 minutes of music […]

AI War 2 v0.740 Released! “Clean Up That Nebula, Young Man!”

Release notes here. Not a huge amount in here, although there are a lot of quality of life improvements in terms of faster load speeds, lower RAM usage, and a few bugfixes.  And some much prettier nebula backgrounds, and out with some older backgrounds that were ugly. Overall this was just a small maintenance release, but part […]

AI War 2 v0.722 Released! “Down the Wormhole”

Release notes here and here. Goodness, lots of changes right in advance of the big pivot.  Fitting, I suppose. Let’s see… in no particular order… Various performance improvements, some of them minor, some of them pretty darn major. The “hey we’re in combat” voice warning is now considerably less common and more appropriate (thanks Badger!). […]

Pivoting AI War 2: Bring The Fun!

Hey all — Chris here. We’ve hit a juncture point with AI War 2. We’ve built a lot of cool things, learned a lot, and now it’s time for a soft reboot. The current plan is to pivot the gameplay to very closely resemble the original AI War, but on our new engine, and then […]

AI War 2 v0.719 Released! “Do Not Feed The Turrets”

Release notes here! When players keep telling us turrets are underwhelming, we buff them. This time the buff-o-matic was really cranked up. The AI isn’t very happy about the result (despite having a few turrets of its own). There are also several other changes to make turrets work better (all waves launching in the AIWC […]

AI War 2 v0.718 Released! “A Wild GUI Appears”

Release notes here! This one is the first publicly-available release with part of the new UI that Chris has been working so hard on. Specifically, the UI you see in planet-view and galaxy-view in the game itself. There’s still a lot of work-in-progress but, wow, that sidebar. MANY thanks to Eric T. Edwards in lending […]

AI War 2 Music – Patreon for Pablo Vega

Hello Arcen fans, I’m really excited to announce the launch of something that has been in the works for about a year. Chris reached out to me a while back and mentioned that it would be great for our fans to get an inside look at the music creation for our games, and help get […]

AI War 2 v0.716 Released! “Activating Mk4 Grinding Machine”

Release notes here! This one takes another big step towards beta. 1) The biggest individual area of changes is the defensive game. Thanks to community feedback (especially chemical_art and Badger) we realized that waves were actually too close together (a big change from how it used to be) and turrets were both not advertising themselves […]

AI War 2: GUI Progress, Main Menu Updates, Shields Verdict, Beta News, Trailer Help Request, and more.

Progress report! The rest of the staff haven’t even seen this in actual practice yet, since I can’t check anything into our source control since this overhaul temporarily breaks EVERYTHING. But it’s an amazing new experience coming up based on these changes, plus others not yet shown. Actually if you’re curious, you can check out […]

AI War 2 v0.714 Released! “Shields Down”

Release notes here! The main change this time is definitely the removal of Shields (forcefields from AIWC), the rationale and discussion is too voluminous for this post, but if you’re curious the main discussion was here and here. (Edit: sorry, I was writing this in a hurry, and I forgot something very important: Thank you […]

AI War 2 v0.711 Released! “Re-Mark-able”

Release notes here! The entire UI system has been basically overhauled. The xml definitions are largely the same, but under the hood it’s very different. The new approach makes it much easier to use in conjunction with the Unity WYSIWYG editor, which is very helpful when working with complex interfaces. The main menu has been […]

AI War 2 v0.707 Released! “Activating Mk2 Grinding Machine”

Release notes here! Before I talk more about the release, I should note that the GUI focus groups ( here ) are being an enormous help. Thanks so much to everyone helping there! We’re nearing a final design for various pre-game screens (main menu, lobby, etc) and look forward to getting those implements while the […]

AI War 2 v0.704 Released! “About that Flair”

Release notes here! This one (0.703 and 0.704) includes a wide variety of changes: * A ton of work on getting multiplayer functional again (still a ways to go, but it’s much further along). * A variety of quality-of-life improvements like edge-scrolling working despite UI elements, and selecting builders with B unsuppressing the build menu […]

AI War 2 v0.702 Released! “Activating Mk1 Grinding Machine”

Release notes here! During the development cycle of various AIWC expansions I reached a phase where I started naming the releases “Sanding Machine”, “Mk2 Sanding Machine”, and so on. It was a polish phase, albeit a violent sort of polishing. We’re not to the sanding stage yet here, but “Grinding” or maybe “Crushing”, like this: […]

AuGMENTED Goes Gold

It’s here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and […]

AI War 2 v0.700 Released! “Hunting The Wild Beta Beast”

Release notes here! This one has a ton of improvements from the main menu background to the message you get when you inevitably lose. (Ok, it’s not completely inevitable). And just about everything in between. We’re approaching beta rapidly. For the full story please read the notes on the wiki, but here are some highlights: […]