Archive for 2018

AI War 2 v0.716 Released! “Activating Mk4 Grinding Machine”

Release notes here! This one takes another big step towards beta. 1) The biggest individual area of changes is the defensive game. Thanks to community feedback (especially chemical_art and Badger) we realized that waves were actually too close together (a big change from how it used to be) and turrets were both not advertising themselves […]

AI War 2: GUI Progress, Main Menu Updates, Shields Verdict, Beta News, Trailer Help Request, and more.

Progress report! The rest of the staff haven’t even seen this in actual practice yet, since I can’t check anything into our source control since this overhaul temporarily breaks EVERYTHING. But it’s an amazing new experience coming up based on these changes, plus others not yet shown. Actually if you’re curious, you can check out […]

AI War 2 v0.714 Released! “Shields Down”

Release notes here! The main change this time is definitely the removal of Shields (forcefields from AIWC), the rationale and discussion is too voluminous for this post, but if you’re curious the main discussion was here and here. (Edit: sorry, I was writing this in a hurry, and I forgot something very important: Thank you […]

AI War 2 v0.711 Released! “Re-Mark-able”

Release notes here! The entire UI system has been basically overhauled. The xml definitions are largely the same, but under the hood it’s very different. The new approach makes it much easier to use in conjunction with the Unity WYSIWYG editor, which is very helpful when working with complex interfaces. The main menu has been […]

AI War 2 v0.707 Released! “Activating Mk2 Grinding Machine”

Release notes here! Before I talk more about the release, I should note that the GUI focus groups ( here ) are being an enormous help. Thanks so much to everyone helping there! We’re nearing a final design for various pre-game screens (main menu, lobby, etc) and look forward to getting those implements while the […]

AI War 2 v0.704 Released! “About that Flair”

Release notes here! This one (0.703 and 0.704) includes a wide variety of changes: * A ton of work on getting multiplayer functional again (still a ways to go, but it’s much further along). * A variety of quality-of-life improvements like edge-scrolling working despite UI elements, and selecting builders with B unsuppressing the build menu […]

AI War 2 v0.702 Released! “Activating Mk1 Grinding Machine”

Release notes here! During the development cycle of various AIWC expansions I reached a phase where I started naming the releases “Sanding Machine”, “Mk2 Sanding Machine”, and so on. It was a polish phase, albeit a violent sort of polishing. We’re not to the sanding stage yet here, but “Grinding” or maybe “Crushing”, like this: […]

AuGMENTED Goes Gold

It’s here! Arcen Games are proud to finally announce the launch of the first Starward Rogue expansion: AuGMENTED. Available now! This is a bumper content pack for Starward Rogue featuring the following list of goodies: * A new gold floor with unique challenges and rewards * 4 new music tracks composed by Pablo Vega and […]

AI War 2 v0.700 Released! “Hunting The Wild Beta Beast”

Release notes here! This one has a ton of improvements from the main menu background to the message you get when you inevitably lose. (Ok, it’s not completely inevitable). And just about everything in between. We’re approaching beta rapidly. For the full story please read the notes on the wiki, but here are some highlights: […]