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Daily Archives: May 11, 2010

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Designing Emergent AI, Part 6: The “Tempo,” and AI vs. Player Agency

AI War, Game Design, Most Popular, ProgrammingBy Chris McElligott ParkMay 11, 2010Leave a comment

In the fifth installment of this series, I talked about the reasons for not over-engineering AIs and thus letting them fall into traps by making them too predictable. That was intended to be the final article in the series, unless more questions came up that I needed to address. Recently a new topic has arisen,…

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