Day: May 8, 2012

AVWW Post-Release 1.011-1.012 “The Dread Mechanical Bull” Released!

This one is focused on everybody’s biggest complaint with the game these days: enemy variety.  Four new enemies have been added, and two new minibosses have been added.  There were already something like 40-50 enemies in the game, but given that many of them were unlockables or limited to just specific region types, that made them feel thinner on the ground than they really were.

In particular espers were annoyingly ubiquitous.  Well, espers are no longer native to the grasslands, since those now have enough other monsters to take their place now.  Espers will also be withdrawing from various other time periods as more monsters are introduced.

In general, adding more monsters will be our major focus for most of this week unless something else comes up, and then after that the focus is probably going to be on more exploration rewards plus more mission types.  That’s the current plan, anyhow!

Check out the release notes if you want the goods on the new monsters, or just wait and experience them in-game if you want to avoid spoilers.  There’s also a number of notable bugfixes, including that “stuck in urban crawler” one and a fix to an exploit that made shields ridiculously overpowered in journey to perfection missions.

More to come soon.  Enjoy!

UPDATE: 1.012 fixes a bug that was causing exceptions to be thrown in some worlds when missions were completed in the prior version.  Sorry about that!

This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.

New Reviews, Interviews, and Videos for AVWW

The past few days saw several new feature additions to A Valley Without Wind highlighted (at least I’d say) by the addition of the store in 1.009.

Tom Chick talks to Chris for a good two and a half hours on Quarter To Three’s podcast, chatting on AVWW, Arcen, some preferred genres, and gaming in general.

Also a reminder that there’s still a day or so left in the SavyGamer anniversary sale. Here’s the rest of the coverage that’s come in this past week for AVWW/Arcen:

[Just Press Start] A Valley Without Wind – Reviewed

[Gather Your Party] Interview: Chris Park, CEO Of Arcen Games And Creator Of A Valley Without Wind

[Gather Your Party] A Valley Without Wind Review

[XBLAFans] Downloadable games growing beyond their bytes

[Gamespot] A Valley Without Wind Review

[BagofGames] A Valley Without Wind Review

[Destructoid] Review: A Valley Without Wind

[2nd Opinion Productions] Arcen Games: A Valley Without Wind Review

[IGN] A Valley Without Wind Review

[Co-Optimus] A Valley Without Wind Co-Op Review

[Hidden Exit] Review: A Valley Without Wind

[I’m Not Doctor Who] #oneaday Day 838: Still No Wind Here

[Gry-Online] Straight from Indie #5 (Polish)

[PlayerAffinity] A Valley Without Wind – Review

Video Coverage

[Tenatios] Let’s Try – A Valley Without Wind + Steam Code Giveaway

[RockLeeSmile] Indie Impressions – A Valley Without Wind

[IZTheJack] A Valley Without Wind Part 4 – Our First Mission and Part 5 – Seeking Materials and Part 6 – The Endless Chunk

[SundayGamerHD] Let’s Play A Valley Without Wind Part 1 – Kinky Skelebot Dungeons!

[GryOnlinePL] Straight from Indie – A Valley Without Wind] (Polish)

[SoftpediaGamesReview] A Valley Without Wind – Softpedia Gameplay

[NightDiRaven] Let’s Play: A Valley Without Wind | Part 1 (Russian)