Archive for May, 2012

AVWW Post-Release 1.046 “Release Candidate 1 ” Released!

This one is very close to our final 1.1 official build (after which we’ll start working on the betas for 1.2, so never fear).  Along with some fixes and tweaks, this version also includes a new music track, 99 new room templates, and a new semi-secret miniboss.  Whew! Mainly we are looking to see if […]

AVWW Post-Release 1.045 “Pre-Official Polish Round 5” Released!

This one is our eighth solely-polish release prior to the next official version, which will be coming out midday tomorrow and dubbed 1.1.  There’s at least one more release coming tonight, and possibly two (only two if we break something, though). This one is smaller in terms of the volume of fixes, but it has […]

A Valley Without Wind Selected For IndieCade E3 Showcase

We’re excited to share that A Valley Without Wind has been selected to be a part of the IndieCade Showcase at E3 next week. A really pleasant surprise, as it’s something we didn’t even consider as a possibility when we submitted the game to the festival earlier this year. Along with AVWW, 19 other excellent indies will be on […]

AVWW Post-Release 1.044 “Pre-Official Polish Round 4” Released!

This one is our sixth solely-polish release prior to the next official version, which will be coming out midday tomorrow and dubbed 1.1.  Lots and lots of balance tweaks and bugfixes in here, and more is planned for 2-3 more releases throughout today. This one has a few standout changes, in particular: – Freefall mission […]

AVWW Post-Release 1.041-1.043 “Pre-Official Polish Round 3” Released!

This one is our third solely-polish release prior to the next official version, which will be coming out probably late tomorrow night and dubbed 1.1.  Lots more balance tweaks in particular in this one, and it’s probably our last for the night unless Keith gets in a few last things. This one has two standout […]

AVWW Post-Release 1.040 “Pre-Official Polish Round 2” Released!

This one is our second solely-polish release prior to the next official version, which will be coming out late this week and dubbed 1.1.  Lots and lots of balance tweaks and bugfixes in here, and a bit more to come later tonight. This one has a few standout changes, in particular: – A fix to […]

AVWW Post-Release 1.039 “Pre-Official Polish Round 1” Released!

This one is our first solely-polish release prior to the next official version, which will be coming out late this week and dubbed 1.1.  Lots and lots of balance tweaks and bugfixes in here, and more to come later tonight. Enjoy! This is a standard update that you can download through the in-game updater itself, […]

Frozen Synapse: Red Release And New Valley Reviews/Videos

Our good friends at Mode 7 Games have released the Red expansion for their tactical heaven Frozen Synapse. They’ve added co-op, and a new campaign, and a new multiplayer mode, and…well, a ton of good stuff. It’s absolutely jam-packed, and does more than just slap a fresh coat of (red) paint on one of the better indie […]

AVWW Post-Release 1.037-1.038 “Luminance Arc” Released!

This one is our first one since the Memorial Day holiday yesterday in the US.  It includes some interesting new changes for bosses, as well as three new spells, along with two new elite minibosses, plus some key fixes. We’re pretty much out of time to put in new features for 1.1, so we’re going […]

AVWW Post-Release 1.032-1.036 “The Rising Deep ” Released!

This one is all kinds of awesome, if I do say so.  First of all, there’s a new music track that is just really wicked cool.  Live electric guitar, and great composition both — nice. Then there’s a bunch of improvements to various things like enemy seeding and things like T-Rexes getting stuck in tiny […]

Indie Game Sales, Bundles, And AVWW Stuff

Big things happening these days. A Valley Without Wind has seen several more additions and refinements over the past week as we approach the 1.1 (and first official) update for the game. We also have a pretty cool announcement we’ve been sitting on for a few days that hopefully we’ll be able to share before the weekend, […]

AVWW Post-Release 1.031 “Light Our Way As We Delve” Released!

This one is our second release of the day, but it’s not just minor fixes this time.  Sure, there are a variety of fixes both major and minor.  But there are also some substantial improvements to how enemy-dropped consciousness shards work AND a new mission type. The new Boss Delve mission is nothing that complicated, […]

AI War Beta 5.035 “Teleport Battle Stations And The Return Of The Dyson Sphere” Released!

This one has a laundry list of fixes and tweaks to it, including a few new lobby and settings options that may interest you.  It also continues to improve the ships that have been doing “well” in the Worst Unit polls.  An old favorite ship of mine, the Teleport Battlestation, has been one of those […]

AVWW Post-Release 1.030 “And Then There Were Nine” Released!

This one is another really cool and major one — but I’ve learned my lesson.  We’re releasing this earlier in the day, and then planning another release later tonight with smaller changes and fixes, so that if there are any issues with this one they don’t go untended overnight (or keep me up when I’m […]

AVWW Post-Release 1.027-1.029 “Lieutenants In Freefall” Released!

This one is really cool, but I have largely run myself out of time for the day and so I’ll just leave you to see the release notes on your own.  A few notes: 1. There’s a new Freefall mission type.  It’s all kinds of awesome (player suggestion, by the way).  However, the balance on […]

AVWW Post-Release 1.023-1.026 “At The Foot Of Urban Renewal” Released!

This one has some various small tweaks and improvements, including to the balance of shields and infestations.  Well, actually, depending on the player they might find those two balance things rather substantial (the former hopefully not too negatively, and the latter quite positively I’m sure). More excitingly, however, are the two big features of this […]

AVWW Post-Release 1.022 “Dangerfalls And Other Hazards” Released!

This one has yet a few more changes to the Journey To Perfection missions, although I’m not quite done there yet.  These now have a more natural progression in difficulty, ranging from “pretty easy” to “pretty insane,” though, so that’s fun. One of our longest-requested features that we somehow never got around to adding (despite […]

Gratuitous Tank Battles Out Now (Also New Arcen Press)

Our good friend Cliff Harris of Positech has officially released his latest title, Gratuitous Tank Battles. The game looks (and is) fantastic already, plus he’s aiming to provide a goodly amount of post-launch support for the title; with mod support first up on his list. You can purchase GTB now through Positech directly, on Steam, Gamersgate, […]

AVWW Post-Release 1.021 “Combat Journeys” Released!

This one reworks the least-popular mission type to be more palatable.  In this case, I’m speaking of Journey To Perfection missions, which are meant to be tense and fun hardcore combat challenges — but which had a lot of platforming thrown in there as well, which threw things off quite a bit.  Now the focus […]

AVWW Post-Release 1.019-1.020 “Streamlined Continental Progression” Released!

This one is definitely our largest post-release update so far in terms of how it affects the overall feel of the game.  The loot drops from enemies plus the opal guardian’s store was also pretty huge, but this is bigger. First off, the smaller stuff: a variety of bugfixes and tweaks, and some new graphics […]

AVWW Post-Release 1.018 “Turn Yourself Into A Tiny Dinosaur” Released!

This one has fewer new enemies than prior versions, but the enemies that it does have are pretty darn cool — the Deepwoods Gargans are one of the neatest enemies we’ve added in my opinion. There’s also a variety of balance improvements in this version, plus a new spell scroll that allows you to turn […]

AVWW Post-Release 1.016-1.017 “Slimy T-Rex Infestation” Released!

This one is, again, kind of all over the place.  On the one hand there are some fixes for multiplayer plus some new admin commands to help with yet another anti-griefing case as well as to be able to rename either your character or your profile.  Very useful. On the other hand we’ve got some […]

AVWW Post-Release 1.013-1.015 “Nightmare Octopi” Released!

This one is a bit all over the place.  It includes one new enemy and one new miniboss, but there were five other enemies and one other miniboss that we worked on today that didn’t quite make it into this release. Instead of being focused solely on new monsters, this version packs in a number […]

AVWW Post-Release 1.011-1.012 “The Dread Mechanical Bull” Released!

This one is focused on everybody’s biggest complaint with the game these days: enemy variety.  Four new enemies have been added, and two new minibosses have been added.  There were already something like 40-50 enemies in the game, but given that many of them were unlockables or limited to just specific region types, that made […]

New Reviews, Interviews, and Videos for AVWW

The past few days saw several new feature additions to A Valley Without Wind highlighted (at least I’d say) by the addition of the store in 1.009. Tom Chick talks to Chris for a good two and a half hours on Quarter To Three’s podcast, chatting on AVWW, Arcen, some preferred genres, and gaming in general. […]

AI War Beta 5.034 “Is It Really A ‘Minor’ Faction If You Scale It That High?” Released!

This one has been several weeks in the making partly due to all the increased workload from the release of our newest game A Valley Without Wind, and partly due to the fact that this release is unusually large. First of all, and least excitingly — but still pretty exciting — there are some general […]

AVWW Post-Release 1.009-1.010 “The Opal Guardian’s Store” Released!

This one is focused on the remainder of the largest complaints we’ve had so far.  Once again, the results are pretty darn exciting if I do say so. Supply Depot / Meteor Storm Missions Overhaul So, these were definitely the most-hated missions.  They took too long, had too little strategy if you did certain things, […]

AVWW Post-Release 1.008 “Windy Boomstick” Released!

This one is focused squarely on the things that most annoy players who like the game.  There’s more to come on that score hopefully tomorrow, but this release addresses a lot of the major complaints that we’ve gotten so far.  That doesn’t sound very exciting, but actually I think it is. Boomsticks First of all, […]