Release notes here!
Although, frankly for the details on “The Nanocaust,” you need to click through to the forum link where community member BadgerBadger explains his work. This is the first player-created special faction, and it’s something we’re building into the game as an option for anyone to use without having to do a special separate download or whatever else.
The other main thing from this build is basically pass #2 of Keith playtesting the game and revising based on his findings. This is overall a smaller batch of testing and revision work, because Keith was traveling for about a week and I’ve been doing the same. But overall it’s some solid stuff, and we’re marching onward toward where the game needs to be on a number of fronts.
Keith has also done a pair of videos, lately, and you can expect more in the future:
Keith writes: The modding tutorial on xml/code (tool links, etc) is still pending, but this contains a lot of info on modding itself, as many of the changes I’m making are functionally mods.
Keith writes: The initial bit on the dps formula and the overall balance architecture is interesting if you’d like to know more about that, but the addition of Badger’s Nanocaust faction is much more interesting, the real testing of that starts around 1:18:15 in the video.
Cinth and Blue have also been plugging away on their work, and I’ll be putting out a massive batch of their content changes (new shipn visuals, adjusted ship visuals, etc) early next week. :)