This release brings more bugfixes and balance goodies, as well as episode 6 of the Fallen Spire story-driven minor faction campaign-within-a-campaign. It’s late and it’s been a very long day, so for now I’ll just refer you to the release notes above. There’s a lot of changes in this version, but they’re all over the place in terms of what they alter, not really clustered on anything specific.
Starting tomorrow, we’re going to be pushing through the last of the new ships for the Light of the Spire expansion. “Last of the ships!?” I hear some folks exclaim. “We were promised 100+ ships, and so far there’s only been about 50 added.” Indeed. My goal is to add about 130 new ships this week, which are all laid out and which the art for about 70% of are now done. There’s been a ton of art, design, and underlying-engine work to get it to this stage where now we can quickly implement the majority of the ships in a playable fashion in the next four days.
Then the next few weeks after this will be spent on balance, fixes, and polish rather than new content, which I know some folks are really looking forward to as much as the new content itself. Exciting times, there’s a lot of cool stuff — a huge portion of it player-suggested as usual — heading your way soon
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 4.000 or later, you can download that here.