This one refines several core game mechanics further. Most notably, the aiming and the death penalty mechanics.
Thanks for bearing with us as we go through this refinement process; we’re intending to be done with this and fully stabilized by February, but in the meantime some fluctuations are inevitable. As the old joke goes: “How do you carve an elephant out of a block of stone? Chip away everything that doesn’t look like an elephant!”
That’s basically what we’re doing right now: we know what the intended feel of the game is, and we’re very close with the design, but there are occasional nits and burs that dampen enjoyment and smoothness in one way or another. Anyway, so that’s what’s going on.
More to come soon. Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have any version of the game. If you have the beta on Steam, it will automatically update for you. When you launch the game, you’ll see the notice of the update having been found if you’re connected to the Internet at the time. If you don’t have the standalone game, you can download that here. If you already own the first game, just use your existing license key to unlock the sequel for free!