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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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      • AI War: The Zenith Remnant (Expansion 1)
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    • In Case of Emergency, Release Raptor
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  • About
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    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Daily Archives: February 8, 2012

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Before And After Screenshots Of AVWW With The Recent Visual Improvements

A Valley Without Wind, Art, Game DesignBy Chris McElligott ParkFebruary 8, 20123 Comments

Since the game has gone through so many graphical improvements in the last few weeks — first GUI, then the skies, and now the HUD — I thought I’d post some before and after screenshots. Here’s the first pair: This one I managed to get pretty close between the two versions:  both in grasslands areas,…

AVWW Beta 0.572 “Enchanted Gills” Released!

A Valley Without WindBy Chris McElligott ParkFebruary 8, 20125 Comments

This one is absolutely preposterously large in terms of its affect on the overall game experience.  First of all, perhaps least interestingly from a gameplay perspective, the HUD graphics have been completely overhauled.  Man does it look better now! Enchants At Last! Finally those little blue enchant containers have a purpose again.  And if you’ve…

Arcen Games Quoted in Game Developer Magazine

AI WarBy Erik JohnsonFebruary 8, 2012Leave a comment

Chris is quoted in the opening of Soren Johnson’s excellent game design article “Design success means knowing what to do with feedback.” Johnson goes in depth on how taking in feedback properly from a development team, testers, and/or player community is critical toward reaching success in a game’s design — specifically touching on how important…

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