AI War 2 v1.023 Released! “Cloaking Variagation”

Release notes here.  Variagation means different color patterns in the same plant, and I thought that was appropriate for what we’re doing with cloaking.

What’s new?

  • There were some problems with some people not being able to log their achievements to Steam, mostly those using non-US-English OSes or using linux.  We think that’s all fixed now, but let us know.
  • There were three achievements for killing specific ships that were being granted to everyone who killed ANY ship.  So… a few folks got lucky in the last day!
  • The pursuit mode logic has been improved EVEN MORE by Badger, and it now retains its smarts while not sometimes ignoring a straggler who it still alive.
  • Fix a (hilarious, if it doesn’t happen to you) bug where shortly after game load macrophages might spontaneously Enrage and attack you.
  • And then the big one is for last, and that’s cloaking.  We made several more changes here, to go along with what we did in the prior release.
  • First off, your ships can start regaining cloaking points without getting completely decloaked first.  This has been desired by people for a long time, as it was annoying to have partially-cloaked ships indefinitely.
  • Secondly, ships now have a different number of shots (depending on the ship) before they decloak while firing their own weapons.  For most mobile ships, they now decloak after their first shot, rather than  after 5. For things like minefields, they actually get 20 volleys first, as do some starships and guardians and turrets.
  • These differences in decloaking-from-firing speeds let us specialize the ships a bit more, with some being deep cloakers that are able to have a temporary invincibility window where nothing can shoot back at them when they spring their trap.  Other ships, like Raptors, absolutely were OP and exploitable with the new regens-cloak-without-having-to-be-decloaked mechanics, and so they only get one shot before that happens.

More to come soon!

Please Do Report Any Issues!

If you run into any bugs, we’d definitely like to hear about those.

We’re also really keen on your feedback in general, as the last couple of releases hopefully demonstrate.  Achievements are creeping up my shortlist on things to do, thankfully, now that a lot of the rest of my shortlist is cleared out.  I then need to really get a move-on with the first alphas of the multiplayer for people to playtest.  One thing at a time!

The release of this game has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who’s on the fence.  At the moment we’re sitting at Overwhelmingly Positive on the Recent Reviews breakdown, and have been for the last three days, which feels really good.  If you’ve been playing the game and enjoying  it, we’d greatly appreciate it if you’d drop by and leave your own thoughts, too.

More to come soon.  Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to super detailed, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.



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