This one took us a lot longer than we expected, but when you see what’s in it, you’ll see why. First of all, there’s a bunch of fixes in there, as per usual. Secondly, there’s a big efficiency gain with the size of the save files, which has a number of benefits (faster saves, faster transmission in multiplayer, etc).
More excitingly, we finally have a server browser on which you can advertise your servers at will, and players can see and connect to your servers. We’ve also got the first batch of admin commands in place for the server, too. See the release notes for details.
Next up there’s a new spell and a handful of new seeker enchants, plus a new obstacle (sort of like an enemy), plus a new mission with three pretty hefty variants. Next we did an absolute ton of rework on some of the internal math for the stats balance and enemy health and all that sort of thing, to make things simpler and resolve a number of bugs that folks had reported, and make it much easier for us to balance over the coming week.
Lastly, and perhaps most excitingly next to the server browser, is the changes to terrain generation. Frankly you have to see them to really get how different it is. A lot of the outdoor areas suddenly just feel like a whole new, and much more interesting to explore, game.
More to come soon. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.