I know, I know, we’ve been saying it was going to be next week. And we could hit that target, if we wanted to launch just on our own site and not give reviewers any advance time with the very-near-final game before it releases.
But the game is now definitely coming to a large digital distributor that we all know and love (and who carries all of Arcen’s other titles), and we have to coordinate our schedules not only with them but also with all the other vendors that already carry A Valley Without Wind.
I don’t have a specific release day yet, but I will update you with that as soon as I do.
In the meantime, this gives us more time to pack in the polish, the bugfixes, and even more content prior to 1.0. We had a list of things that we had planned to do “just after 1.0,” but now that list of things is instead going to be a list of things for “just before 1.0” instead.
We still have a huge commitment to getting the game into a final-except-for-content state in the next week or so, by the way, for two reasons: 1) being able to give this to reviewers so they have time to do their thing before the big 1.0 release; and 2) having an ultra-solid build to take with us to PAX East.
I’ll share further news on this as I have it, but I literally just got the confirmation on some of this stuff in the last 30 minutes and so you’re hearing it almost as soon as I am figuring it out myself.