Day: January 13, 2012

AVWW Beta 0.560 “The Green Clock-Cleaning Machine” Released!

This one comes only two days after the last release, which suddenly seems fast.  What happened to our daily release schedule!?  Well, mainly it’s that we’re working on slightly larger features that take more than a day to implement each time.  Or in the case of this specific release, a lot of medium features.

There are two new enemies: the Clockwork Probe and the Giant Green Amoeba.  But in addition to that, the logic of the Giant Red and Giant Blue Amoebas has also been updated so that they are substantially more unique from one another.  And the new Giant Green is really a whole new enemy unto itself; I’m finding it to quickly be my favorite boss to play against.  It’s difficult, but it’s also just plain fun.

The most-reported longstanding physics bug is also fixed with this version: that of not being able to jump onto/off of platforms that were not fully expanded due to being too close to walls or other obstacles.  And that bug with the deep being insanely too dark when not in a windstorm is also fixed.

There’s also a variety of other fixes and tweaks in here; and two new ambient music tracks this time.  More to come soon.  Enjoy!

This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 0.500 or later, you can download that here.

Two Pieces Of High-Res AVWW Concept Art

I’ve been working on doing some new concept art today so that we’d have a better boxart image than the old one, which has been feeling embarrassingly lame lately.  Here are the first two that I’ve created, and I plan to do at least one more in the next week.

The second one at the moment is the one that I currently plan to use as boxart unless I come up with something better; while I do like many aspects of the first one better, the second one looks better when reduced (which, selling online, is what people see most of the time).

UPDATE: It appears that these weren’t quite as ultra-high-res as I’d originally intended.  I uploaded 2200×3300 px images, and blogger sized them down substantially.  Oh well, these are still really large.