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      • AI War: The Zenith Remnant (Expansion 1)
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    • In Case of Emergency, Release Raptor
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    • Company History “Novella”
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      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Daily Archives: July 30, 2010

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Wearing Multiple Hats, PR, And The Secrets To Success As An Indie

Game DesignBy Chris McElligott ParkJuly 30, 2010Leave a comment

I’ve written a couple of new articles today targeted at new or aspiring indie developers. The first about the challenges of wearing multiple hats as well as some PR-related stuff.  Essentially, many indie developers seem to struggle with balancing the business side of their work with the game-development side of their work.  I know I…

The Secrets Of My Success As An Indie Developer

Game DesignBy Chris McElligott ParkJuly 30, 20105 Comments

So, in my last post I talked about how I botched the PR for Tidalis, and mentioned that I’d started out with very poor PR when AI War first came out, too.  In the case of AI War, the game was utterly invisible until it actually came out, and then for the first two weeks…

Wearing Multiple Hats Is Tough, And PR Is Important

Game DesignBy Chris McElligott ParkJuly 30, 20102 Comments

This has been a productive week for me, in terms of me getting a lot of things done, but it wasn’t the work I’d intended to get done, or the type of work I am normally accustomed to — so I’ve been feeling guilty and stressed.  Ever have that happen to you?  It’s been something…

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