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Category Archives: In Case Of Emergency, Release Raptor

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AI War II – Far Zoom First Look

AI War 2, Art, Game Design, In Case Of Emergency, Release Raptor, ProgrammingBy Chris McElligott ParkOctober 2, 20162 Comments

Lots of stuff has been happening on the AI War II forums in general, and a lot of news in the dev diary section in particular.  Once the kickstarter for the game launches — later this week — we’ll be sharing more through our blog and social media.  It’s been an intensive process so far…

Release Raptor is now free, and freely refund-available.

In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 29, 20167 Comments

Okay, wow.  It’s been a busy couple of days figuring some things out.  Thanks for your patience during this time.  Things are slightly different than I had expected, but the current setup should let people get the exact result they want. You will need to request the refund yourself, though, which is different from what I…

Time for some straight talk: Release Raptor is being pulled and refunded.

Game Design, In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 26, 201634 Comments

First up: as promised, Alpha 16 is now out.  This includes fixes, improved and extended AI, a new robot, and a minimap. In A Nutshell, What’s Up? I’m going to give all the customers of In Case of Emergency, Release Raptor a full refund and let them keep the game, then take the game off sale.  The…

Alpha 15 out for In Case of Emergency, Release Raptor!

In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 26, 2016Leave a comment

Here are the release notes! Okay, so first of all I want to apologize for not having the minimap in here or any new robots, which were things I’d said I was going to do today.  We do have some new rooms for you, though, and some various tweaks and fixes to a number of…

In Case of Emergency, Release Raptor… well, released (Early Access).

In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 24, 2016Leave a comment

So… many… puns possible.  I look forward to seeing what the press come up with (as long as it’s not along the lines of No Man Buy, heh). At any rate, today has been really hectic and I had to push the release back by one hour so that I could finish getting the video…

Pre-EA Demo 13 Out Now; EA Starts Tomorrow; Plus a Let’s Play!

In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 24, 20162 Comments

Release Raptor Pre-EA Demo 13 is now out for testers!  Demo 12 came out earlier today, so we’ve been busy. Tomorrow is our release into Early Access, and while we haven’t been able to do everything I had hoped by this point, we have done a lot of things that I hadn’t expected to get…

Release Raptor Build For Testers Is Now Out!

In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 22, 2016Leave a comment

Just a brief note now, to let folks that we are (roughly) on schedule for once.  It took me about 8 hours longer than I expected, but it didn’t push back into a further day, so that’s good. 😉 For folks who are doing testing, there’s a guide that I ask you read if you…

Tomorrow: Day of the Testers; Wednesday: Day of the Release

In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 21, 2016Leave a comment

We have been very busy.  That said, another minor delay.  But!  This time there is a huuuge silver lining if you just can’t wait to get your hands on the game: you CAN get it tomorrow. Wat? The current delay is caused by a couple of things, but the need for adequate testing (even for an…

The Last “Two-Level Demo” For Release Raptor!

In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 20, 2016Leave a comment

…and I just realized I forgot to update the main menu text to reflect that.  Bah!  Always something. 😉 Well, as you can see from the release notes, we’re getting darn close to being ready. We have a variety of new enemies (though there are lots more coming — it was hard to tear myself…

August 22nd release and Arcen AMA.

Game Design, In Case Of Emergency, Release Raptor, NewsworthyBy Chris McElligott ParkAugust 11, 2016Leave a comment

First of all, I want to do a shout-out to the reddit AMA that we did yesterday.  We’re still answering questions in there some, even though the AMA is technically over. I am going to be traveling this afternoon and over the weekend, so will be responding less (if at all) during that time.  However,…

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