Tutorial – New IBL Shader Process For AI War 2
March 21st, 2017 – Detailed notes for Cinth (or modders!) on using the custom IBL shaders that we’re now transitioning the ships in the game to using. The visual look evolves!
March 21st, 2017 – Detailed notes for Cinth (or modders!) on using the custom IBL shaders that we’re now transitioning the ships in the game to using. The visual look evolves!
Hello everyone, Quinn here. Quick Reminder! We will NOT request any passwords, emails addresses, or other personal information via PM. If any information is requested via PM, please report it and do not respond. With that out of the way, on to the meat of the post: Hacking Round 1 Sometime yesterday, some of the arcengames.com…
DetailsI have basically no time left today, so I’ll just point you to this blog post from today about IBL in the game, and then these release notes. Just in case this blows up for whatever reason, there’s a new alpha0112 beta branch in Steam that lets you roll back if you need to. Also: fantastic…
DetailsPics lower down. 🙂 The Problem I Wanted To Solve One of the frustrations I’ve had with the ship graphics in AI War 2 is that it’s hard to make sure that they’re both vibrant AND nicely reactive to the environmental colors and similar while being so hugely restricted in terms of how many truly-PBR…
DetailsThis is something I’m really jazzed to show you — it’s basically the replacement for the Electric Shuttle from the first game, except a bit revamped in a good way. You may recall that Blue has been working on icons lately? She actually finished those up yesterday, and the ball has been in my court…
DetailsSince the last blog post I made, we’ve done two intermediate versions, and this is the third. In cases when I just don’t have time to update the blog for whatever reason, bear in mind that there are three places that always get updated: Steam itself will auto-update you unless you’re on a specific locked-in…
DetailsClick here to read this post on kickstarter.
Version 0.109 – Special Forces And Modding is short on release notes but long on impact. There are two really major components added in this one that Keith and I have been wanting to get in there for a while. The first one is the special forces from Keith, which you may remember from The…
DetailsThis video is directed at external modders, for whom we’ve now set up a unity project that comes with the game and which makes it easy for you to add your own ships, models, sounds, visual effects, and more. This does NOT cover code additions or changes, and data changes like balance statistics, etc. Those…
Details0.106 was just a minor bugfix version on Monday. This one is more midsize. There are a variety of visual and performance improvements in here, and some things to help us figure out why OpenGLCore may have been in use on some (all?) machines instead of DirectX9. There are a lot of visual tweaks to the…
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