Valley 2 Enters Private Alpha — First Alpha Screens And Video!
Up until now, I’ve been guarded about showing media relating to
Up until now, I’ve been guarded about showing media relating to
Steam’s Autumn Sale is underway, and our entire catalog has been significantly discounted for the duration of the event. The individual discounts are as follows: A Valley Without Wind — 60% off AI War: Fleet Command — 75% off AI War: Ancient Shadows — 40% off AI War: Alien Bundle — 75% off AI War: Light of…
DetailsThis one brings back the human-ally component of the Roaming Enclaves minor faction, with a huge overhaul of its control logic. Long ago the Roaming Enclaves minor faction could spawn human-ally variants in addition to the currently-possible AI-ally and enemy-to-all variants. But they weren’t very bright, and tended to get killed a lot despite many…
DetailsThis one completely re-imagines Astro Trains. The trains had really fallen out of player favor a while ago, so we shuffled them off to be an AI Plot until we could think of a more interesting approach. That day has come. The release notes have the details, but some highlights: * Astro Trains are now…
DetailsWithout preamble: I had been hoping to have the
This one answers the results of our three recent polls on which units most need rebalancing (in both directions, for player and/or AI). Congratulations (and changes) thus go out to: the Tackle Drone Launcher, “Mysterious” Colony Ship (nebula unit), Zenith Bombard, Teleport Raider, Infiltrator, Superfortress, Zenith Power Generator, and Champion Drone Bays. Racking up that…
DetailsThis one greatly expands the module variety available to modular fortress owners in champion games. Every module that can be unlocked on a champion now has a mod-fort equivalent (fortress modules only go up to MkIII though). The pre-existing mod-fort modules are still unlocked via their related turret/starship/etc research, but the newly added ones are…
DetailsThis one finally gets around to adding some more AI Eye variants to round finish response to the Eye winning a community poll back before the beta of Ancient Shadows. There are several new devious toys in there, providing varying degrees of “I do not want to make this angry, ever”. Also, the AI homeworlds…
DetailsSo I’m in England, which is awesome. I landed a couple days ago, but am still a little weird with the sleep schedule. So here I am after a three hour nap from 2:30-5:30 AM local time writing up an announcement for Arcen’s presence at a couple events over on this side of the pond. GameCity and ExPlay…
DetailsThis one is mostly a bunch of bugfixes to deal with things that made it into the 6.0 official. None of them really critical, though the scapegoat bug (i.e. the AI finds a way to counter the Martyr) was pretty hilarious, and these are good to get fixed in any event. Enjoy! This is a…
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