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Category Archives: AI War 2

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Notes For Keith – “Ship Buttons” in AI War 2

AI War 2, Technical DiscussionsBy Chris McElligott ParkJune 7, 2017Leave a comment

Working notes, and a bit of a tutorial of sorts (as well as a request for help) for Keith. Also includes essentially some working notes for Blue, our artist. And there’s some technical tidbits that an avid modder could pick up here, if they’re so inclined.

AI War 2 v0.400 Released: “Usability and the GUI Pipeline”

AI War 2By Chris McElligott ParkJune 6, 20175 Comments

New version!  Release notes are here. There are also two new videos, one of which was for Keith, and the other of which is for Blue.  You might also find them interesting if you like the dev diary videos that we’ve been doing. 7 Days Between Releases Again? Yeah, that bit isn’t my favorite.  But…

Tutorial – Skinning UGUI Dropdowns For AI War 2

AI War 2, Technical DiscussionsBy Chris McElligott ParkJune 6, 2017Leave a comment

Notes for Blue (or modders), given that we’ve switched to a completely new GUI system (the unity built-in one) for this project, and there are some hidden settings that are easy to overlook.

Notes For Keith – Text Mesh Pro Usage in AI War 2

AI War 2, Technical DiscussionsBy Chris McElligott ParkJune 6, 20171 Comment

Internal notes between developers on how we’re handling some of the text stuff in version 0.302 and great. Figured others would also be interested!

AI War 2 “Early Access” Backers now have Steam Keys!

AI War 2By Chris McElligott ParkMay 31, 2017Leave a comment

As of two days ago, actually.  Please see our latest kickstarter update for all the news on what’s going on at the moment.  There’s also a ton of info on our recent release notes, which has just had a page split from the first release notes wiki page. Cheers!

AI War 2 “Early Access” Backers now have Steam Keys!

AI War 2, MilestonesBy Chris McElligott ParkMay 31, 2017Leave a comment

As of two days ago, actually.  Please see our latest kickstarter update for all the news on what’s going on at the moment.  Cheers!

Tutorial – Creating Nebula Backgrounds for AI War 2

AI War 2, Art Discussions, ModdingBy Chris McElligott ParkMay 31, 2017Leave a comment

A how-to guide for modders or other players who want to create nebula backgrounds for either their own use, or to send in for official inclusion in the game. This requires version 0.302 or greater of the game.

Tutorial: Building Starward Rogue And AI War 2

AI War 2, Modding, Starward Rogue, Technical DiscussionsBy Chris McElligott ParkMay 22, 2017Leave a comment

For the various folks that work on one or both of the games, showing how to get both of them compiled and ready for people to use.  AI War 2 is waaaaay more complicated, which is pretty interesting to see.

AI War 2 Early Access: Good News and Bad News

AI War 2, NewsworthyBy Chris McElligott ParkMay 17, 20172 Comments

Please see our latest update on Kickstarter for all the details. What’s The TLDR? 1. We’re going to delay the actual Early Access launch on Steam until something like late June or early July. Previously it was intended to be May 29th. 2. BUT, for all the “Early Access” level backers from Kickstarter and BackerKit,…

AI War 2 Early Access: Good News and Bad News

AI War 2, Planning and SchedulesBy Chris McElligott ParkMay 17, 2017Leave a comment

Please see our latest update on Kickstarter for all the details. What’s The TLDR? 1. We’re going to delay the actual Early Access launch on Steam until something like late June or early July. Previously it was intended to be May 29th. 2. BUT, for all the “Early Access” level backers from Kickstarter and BackerKit,…

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