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Category Archives: AI War 2

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AI War 2 v1.320 Released! “Intelligence Intensifies”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 30, 2020Leave a comment

Another week, another six beta releases which now are officially out here.  This is a big one!  For the full story, you’ll want to start reading at 1.310, if you haven’t been on the beta branch. First up, the Warden fleet of the AI now uses fire teams.  This is… a complete game-changer for them. …

AI War 2 v1.309 Released! “Instigator Cheekiness”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 23, 2020Leave a comment

Release notes here.  This is a small one, mainly hotfixes. The Devourer now eats the Trader, as it should. Instigator bases now spawn much closer to you until 600 AIP, after which they can get fully cheeky again.  Previously they could really mess with you at random starting at only 300 AIP. There were a…

AI War 2 v1.308 Released! “Mega Performance”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 22, 2020Leave a comment

Release notes here.  This is another huge one, which is why it took us a week to get it to you. The top item here is performance, as the name of the release implies. The new fire teams are awesome and make the AI so much smarter, but we were having late-game performance problems with…

AI War 2 v1.304 Released! “So You Like Combat Engineers?”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 14, 2020Leave a comment

Release notes here.  This one really is just a laundry list of tweaks and fixes. First up, lots of folks noticed that combat engineers and combat sentry frigates were not constructing in the prior build.  This was the unfortunate intersection of some new (good) logic and some old (bad but not harmful until now) xml…

AI War 2 v1.303 Released! “AI Hunter Fireteams For All”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 13, 2020Leave a comment

Release notes here.  This is another followup to the epic one from a couple of days ago, mainly focused on some bugfixes and yet even more AI deadliness. First up, the Hunter fleet was previously only using the exciting new fire teams feature if you chose the new “Assassin” option.  That’s not something most people…

AI War 2 v1.302 Released! “Frigate Empowerment”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 12, 2020Leave a comment

Release notes here.  This is a small followup to the truly epic one from a couple of days ago, mainly focused on some bugfixes and balance tweaks.  More is in store for soon, but this is just a bit of tidying. Okay, maybe I lied?  For the frigates, the benefits in this version might actually…

AI War 2 v1.3 Released! “The Grand New AI”

AI War 2, Dev DiaryBy Chris McElligott ParkJanuary 10, 2020Leave a comment

If you’ve been in the forums, you know that we’ve been in an opt-in beta period for the last… goodness, has it been three weeks? Release notes start here and then keep going here, here, here, here, and finally with today’s last bits here.  That’s almost 15 thousand words of text, 29 pages in a…

AI War 2 v1.024 Released! “After Death”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 23, 2019Leave a comment

Release notes here.  This one is all about the balance and bugfixes, and in a few cases those go hand-in-hand. What’s new? There was a major bug in the game in the last month or so where not every “after a ship dies” bit of data was being logged.  This came about when we started…

AI War 2 v1.023 Released! “Cloaking Variagation”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 20, 2019Leave a comment

Release notes here.  Variagation means different color patterns in the same plant, and I thought that was appropriate for what we’re doing with cloaking. What’s new? There were some problems with some people not being able to log their achievements to Steam, mostly those using non-US-English OSes or using linux.  We think that’s all fixed…

AI War 2 v1.022 Released! “Slaying The Asymptote”

AI War 2, Dev DiaryBy Chris McElligott ParkDecember 19, 2019Leave a comment

Release notes here.  All the achievements are now live on Steam, and we’ve also fixed up the build speed changes that were really bugging people in the prior build. What’s new? All 139 achievements are now live on Steam, so you can check out what those look like. The build speeds for higher-mark ships last…

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