AI War 2 – Beta 3.767 Elderling Sanity

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.767_Elderling_Sanity We’re suddenly VERY close to being able to come back out of the beta branch! Our remaining todo items for that milestone are here: https://bugtracker.arcengames.com/view.php?id=25884 If you know of any bugs that are important to have fixed before we get off the beta branch, then please do let us know! Comment on…

AI War 2 – Beta 3.766 The Red Harvest

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.766_The_Red_Harvest This one has a bunch of necromancer and templar and sapper improvements for those testing DLC3, plus many other balance items. For those on the beta branch for pre-DLC3 stuff, this has a number of significant bugfixes, most notably around reloading the xml for switching what your enabled mods and/or expansions are.…

AI War 2 – Beta 3.765 Easier Upgrades And Necromancer Surge

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.765_Easier_Upgrades_And_Necromancer_Surge This one feels fairly game-changing just because of one QOL feature in it, which is that you can upgrade your fleets (and see more details about them) right from the techs tab. Various folks had requested that over the years, and having that in now is really awesome. You can still use…

AI War 2 – Beta 3.763 Necromancer Reanimation And Refinement

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.763_Necromancer_Reanimation_And_Refinement This one has a number of bugfixes, and a number of extensions for player types and map generation. It also has some improvements for total conversion mods, which is letting Puffin get a lot further along with his Classic Fusion mod. The necromancer is now nearing completion, pending testing at least. They…

AI War 2 – Beta 3.761 Savegame Safety

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.761_Savegame_Safety The biggest takeaway from this one: we’re not going to be intentionally breaking savegames anymore after this version. As has been the case for most of the last 5 years, there’s occasionally a version that corrupts itself or something, but aside from those rare incidents the savegames from now on should…

Beta 3.760 Chaotic Maps And Ark Empires

New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.760_Chaotic_Maps_And_Ark_Empires This one has been inwork for 12 days now, and it has 9300 words (29 printed pages) of release notes. Uh… enjoy? So what’s happening here, broadly? Well, there’s a lot of bugfixing and quality of life stuff, for sure. Just all, all over the place. This is bringing us a…

AI War 2 – Beta 3.753 Necromancer Externalizing

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.753_Necromancer_Externalizing This one is the earliest part of the work to allow for multiple types of human player factions without actually having to choose separate factions. This part of the work is mostly focused on moving a lot of the Core code (closed source) for the necromancer to be in External code (open…

Beta 3.752 Pathfinding Efficiency

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.752_Pathfinding_Efficiency In the past, whenever I’ve talked about the efficiency of pathfinding, I’ve universally been speaking about CPU usage or “number of paths calculated per second” or something along those lines. This time, I’m talking about RAM efficiency — how much RAM is used, how it gets reused, and so on. We do…