AI War 2 – 5.004 Misc Polish

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.004_Misc_Polish Just various polish and bugfixes, nothing too earth shattering (hooray!). There’s still more to fix and polish what with the major new influx of players in the DLC3 code and multiplayer and so forth, but in general we’re really pleased how clean things have been. More to come soon.Enjoy!

AI War 2 – 5.002 Venators Optional

First of what is probably two hotfix builds for today: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.002_Venators_Optional This one makes the scary new Venators from DLC3 optional, unless you are playing on Challenger mode or higher. Thanks to Badger on that. This also lets you cycle through ships with unspent modules by repeatedly clicking that notification, which is really nice. Thanks…

AI War 2 – 4.995 DLC3 Release Candidate 1

New build, here on DLC-Eve! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.995_DLC3_Release_Candidate_1 A number of bugfixes and balance tweaks, and then more last-minute refinement to DLC3. Big thanks to Badger, Zeus, CRCGamer, StarKelp, and Tom.Prince on this one. Also another heaping helping of spelling and grammar fixes thanks to ptarth! Tomorrow is the day when DLC3 finally drops! We’re really excited…

AI War 2 – 4.025 Lightning Conduction

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.025_Lightning_Conduction This one is packed with bugfixes, and also gives a random color to beacon factions so that they don’t get confused with other factions when you enable one (you can then further change their color as you wish). Some of these bugfixes are for multiplayer, others are for Ark Empire, a variety…

AI War 2 – 4.024 Graveyard Digger

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.024_Graveyard_Digger This one has a variety of bugfixes, including one big performance fix for games that last longer than half an hour to a few hours in a single session. It’s entirely possible that this also has solved the fairly rare deadlock that folks were running into at times. In DLC3, the Wights…

AI War 2 – 4.023 Beacon Expansiveness

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.023_Beacon_Expansiveness A bunch of new factions are now summonable via beacons, largely thanks to Daniexpert. This includes some returning favorites from old pre-4.0 beacons, but also includes new factions that have never had a beacon before. Previously it was a major performance drain to have a lot of beacon factions included, so we…

AI War 2 – 4.019 To Hack, Or Not To Hack

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.019_To_Hack.2C_Or_Not_To_Hack This has a number of bugfixes and balance tweaks, a number of them centered around hacking. The most critical thing from this build is a fix to a regression in the prior build that broke a lot of “hack for ships” type hacks. Sorry about that! Other changes include making many of…

AI War 2 – 4.018 Stability And Abortability

Second build of the day! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.018_Stability_And_Abortability This one has only two items in it, but both are pretty important for folks that are hitting a few specific issues. First of all, in multiplayer, on the client there were sometimes floods of errors that would happen (usually but not always after 45 minutes or more of…