The Last Federation is a really unique game in that it is a strategy/tactics game set inside a simulation game. Check out our first sneak preview about it, or our preview discussing simulations in the game. Also our recent podcast with Space Game Junkie with lots of other details, the guide to aliens in the game, and the description of your role as an independent agent in the solar system. Oh, and the forums for the game are filled with lots of other detailed tidbits, too.
Hey all, I’ve been wanting to write a blog post explaining some of the ways in which the “butterfly effect” shows up in the game, but I just haven’t had the time yet. I’ll try to do that before too long, but I’ve just been too wrapped up in working on the game right now.
Work is also still proceeding really well on the visuals of the combat screen, but we’re not quite to the point of being able to show you a final version of the full GUI. Getting there, and I’m super excited about how excited about how it is turning out, so that will be something to show soon.
In the meantime, I thought you might enjoy seeing some more of the alien portraits that are now finished-aside-from-color. As previously noted, there are 8 alien races, and each one is really unique both in feel and in how you deal with them politically (and how they deal with each other, etc).
When you go to visit a planet controlled by an alien race, you see a politics screen that lets you interact with them in a variety of ways. Rather than just being a boring menu, we have this set up to show with a background showing a scene of the aliens you are negotiating with at the time. It really helps to extend the sense of mood and place as you are interacting with them, which I’m really excited about.
Here’s the four that are done so far: