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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Heart of the Machine
    • AI War 2
    • AI War: Fleet Command
      • AI War: The Zenith Remnant (Expansion 1)
      • AI War: Children of Neinzul (Expansion 2)
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      • AI War: Vengeance of the Machine (Expansion 5)
      • AI War: Destroyer Of Worlds (Expansion 6)
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      • The Last Federation: Betrayed Hope (Expansion 1)
      • The Last Federation: The Lost Technologies (Expansion 2)
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      • Skyward Collapse: Nihon no Mura (Expansion 1)
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    • Shattered Haven
    • In Case of Emergency, Release Raptor
  • Wiki
  • Idea/Bug Tracker
  • Discussion
  • $ Tips
  • About
    • Basics About Arcen (Ar-ken) Games
    • How To Buy Our Stuff
    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
    • The Arcenverse
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Monthly Archives: August 2010

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  3. August

Big Download Review of Tidalis

Reviews, TidalisBy Chris McElligott ParkAugust 31, 2010Leave a comment

“Tidalis is, in short, stunning. It’s one of the most complex, yet easy to learn, games we have ever played. Just when you think you know everything, new blocks and modes are given to you to toy with, leading to tons of replayability. We would, in fact, say that this is one of the best…

Update On Children Of Neinzul Donations For Child’s Play

AI WarBy Chris McElligott ParkAugust 31, 2010Leave a comment

Good news!  As of August 31st, 2010, we have so far raised and donated $586.32 for the Child’s Play charity via sales of our Children of Neinzul micro-expansion for AI War — and that’s just with preorders! We look to be well on our way to hitting our goal of $14,000.00 for the year at…

GameShark and Appletell Reviews of Tidalis — Top Marks!

Reviews, TidalisBy Chris McElligott ParkAugust 31, 2010Leave a comment

“I can say with some authority that Tidalis stands apart… The bottom line is that Tidalis is a flexible, smart, refreshingly unique puzzle design, and it’s situated neatly into a large generous package. It’s far better than any mere puzzle game should be.” Tom Chick, GameShark (GameShark Editor’s Choice Award, “A” Score) “Usually, puzzle games…

Tidalis Official 1.007 (Bugfixes)

TidalisBy Chris McElligott ParkAugust 30, 2010Leave a comment

The full release notes are here. This update fixes some serious-but-rare bugs that a few players were encountering in specific circumstances. The next release with “free DLC” will be within the next 1-2 months, but for now we wanted to go ahead and get these fixes out the door in an official capacity even though…

Tidalis Beta 1.006 (Monitor Resolution Support Improved)

TidalisBy Chris McElligott ParkAugust 29, 2010Leave a comment

The full release notes are here. For many players, this will be an absolutely inconsequential update. For those players with 16:10 widescreen monitors, or other unusual monitor sizes, this update adds support for those resolutions in fullscreen mode, which should be very welcome.

AI War Prerelease 3.189, Porting To Unity 3D Begins

AI WarBy Chris McElligott ParkAugust 25, 2010Leave a comment

The full release notes are on the Arcen forums.  This update is mainly a maintenance release, with a variety of balance tweaks and bugfixes. Platform Porting Has Started: What Does This Mean For The Coming Schedule? In other news, as of a couple of days ago, work has now begun in earnest on the AI…

The Wargamer Interview With Arcen Games

AI War, Interviews, TidalisBy Chris McElligott ParkAugust 25, 2010Leave a comment

The Wargamer’s Chris Beck recently caught up with Arcen Games’ founder, Chris Park to chat about where the company came from and where it’s going. Topics discussed include: The history and design goals behind AI War. The motivation for and results from the ongoing updates to AI War. The Children of Neinzul micro expansion, and…

AI War Prerelease 3.188 (Minefields, Siege Starships, Fixes)

AI WarBy Chris McElligott ParkAugust 20, 2010Leave a comment

The full release notes are on the Arcen forums. This release was actually done in the form of three releases throughout the day, two of which were made earlier than planned because of transient crash bugs that were found and fixed. Once again, with this release it’s mostly a lot of little things rather than…

AI War Prerelease 3.184 (Cmd Stations+, Transport Nerf, Colored Planet Links, Fixes)

AI WarBy Chris McElligott ParkAugust 19, 2010Leave a comment

The full release notes are on the Arcen forums.  This release is basically dozens of little tweaks and bugfixes, rather than any particularly huge new features.  However, that said, some of these smaller effects will have a pretty enormous effect on advanced play (as with most small tweaks in any strategy game). The first of…

Tidalis “Design A Block” Contest

TidalisBy Chris McElligott ParkAugust 18, 2010Leave a comment

For quite some time, Arcen Games has been committed to adding fan suggestions to AI War via general suggestions and our Community DLC poll in the AI War forums.  In the case of Tidalis, today’s new official version 1.005 of the game continues that trend by including 12 new player-created levels, several bits of player-created…

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