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Arcen Games, LLC
Indie game development studio since 2009. AI War, Calling The Rain, and more.
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Category Archives: AI War

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AI War Beta 5.027, “SuperTerminal Overload,” Released!

AI WarBy Chris McElligott ParkFebruary 23, 2012Leave a comment

This one has a variety of balance tweaks, the most substantial of which is to prevent certain kinds of exploits with super-terminals.  Warbird and Beam starships also got a heck of a lot more awesome, and mapgen is no longer quite so unkind with where it is able to put Dyson Sphere planets. Enjoy! This…

Daily Deal: AI War Products 66% Off On Steam

AI WarBy Erik JohnsonFebruary 21, 20123 Comments

Following yesterday’s price reductions, a well-timed Daily Deal has appeared on Steam for AI War and the Alien Bundle. Both are 66% off their recently lowered price, so if you’re looking for some deep space strategy on the very cheap make sure you make your move before tomorrow at 10 AM PST. The discounts are…

New Low Prices For AI War & Tidalis

AI War, TidalisBy Erik JohnsonFebruary 21, 2012Leave a comment

Our releases have been significantly reduced in price on Steam, including the (currently) all-inclusive AI War Alien Bundle! From here forward you’ll find our products at the following prices: AI War Alien Bundle — $16.99 AI War Base Game — $9.99 AI War: The Zenith Remnant — $4.99 AI War: Children of Neinzul — $1.99 AI…

AI War Beta 5.026, “Pay Attention, Exos!” Released!

AI WarBy Chris McElligott ParkFebruary 15, 2012Leave a comment

This one is primarily for a single bugfix: to prevent the exo-galactic waves from getting all distracted with minutiae and wandering off after minor ships.  While funny to see your ultimate enemy do this, it wasn’t exactly conductive to their usual hardcore challenge. There’s also a couple of other handy fixes and tweaks in here. …

AI War Beta 5.025, “Balance Beam ,” Released!

AI WarBy Chris McElligott ParkFebruary 13, 2012Leave a comment

As Keith put it, “finally got around to some long-needed rebalancing” with this one. Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you’ll see the notice of the update having been found if you’re connected to…

Arcen Games Quoted in Game Developer Magazine

AI WarBy Erik JohnsonFebruary 8, 2012Leave a comment

Chris is quoted in the opening of Soren Johnson’s excellent game design article “Design success means knowing what to do with feedback.” Johnson goes in depth on how taking in feedback properly from a development team, testers, and/or player community is critical toward reaching success in a game’s design — specifically touching on how important…

AI War Beta 5.024, “Carrier Rules Of Engagement,” Released!

AI WarBy Chris McElligott ParkFebruary 6, 2012Leave a comment

This one has another big batch of fixes and tweaks, on a variety of ships and parts of the interface.  Some welcome changes to the Plasma Siege Starships as well as the Spirecraft Shield Bearers, for instance, as well as Spider Turrets. The biggest bunch of changes, however, is to the AI Carriers: how you’re…

Just Press Start Podcast And Gnome’s Lair Interview

A Valley Without Wind, AI War, Interviews, TidalisBy Erik JohnsonFebruary 3, 2012Leave a comment

With A Valley Without Wind emerging out of over a month of heavy construction and significant changes, we’re entering a phase where the game is settling into a stable enough state for us to start chatting with the press about it once more. This week we’ve had a couple new interviews hit: Chris and I had an excellent…

AI War Beta 5.023, “Plasma Siege Starships,” Released!

AI WarBy Chris McElligott ParkJanuary 30, 2012Leave a comment

This one has a bunch of tweaks and fixes that should be really welcome (almost all of them were player requests, after all).  There’s actually quite a bit that is significant in here, such as many golems getting tweaks and turrets getting energy costs rebalanced almost across the board. But of course none of these…

AI War Beta 5.022, “Minor Tweaks And Fixes,” Released!

AI WarBy Chris McElligott ParkJanuary 27, 2012Leave a comment

This one is really just a maintenance release.  There are a couple of balance tweaks that players requested, and we fixed a bug from the prior version that had busted tutorials.  Enjoy! This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you…

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