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Monthly Archives: December 2017

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AI War 2 v0.613 Released! “When Changes Escape”

AI War 2By Keith LaMotheDecember 30, 2017Leave a comment

Release notes here! Normally there’s some rhyme or reason to a release. In this case it was just time for these changes to escape. It’s pretty quiet at the end of a year and we’re mostly occupied with celebrations and other non-professional-work stuff, but there’s still been some progress. The credits for this release don’t…

AI War 2 v0.612 Released! “AI Hunters and the Turrets that Stop Them”

AI War 2By Keith LaMotheDecember 19, 20172 Comments

Release notes here! It’s been a while since the last release, largely because there’s a lot in this one. The AI has undergone a bit of an overhaul. On the broad scale there’s the implementation of the Hunter Fleet (in AIWC we called it the Threatfleet) and refinement of the Warden Fleet (called the Special…

Starward Rogue v1.750 released: two new mechs!

Starward RogueBy Chris McElligott ParkDecember 19, 2017Leave a comment

Hey everybody, Exciting news! You may have heard of the upcoming paid expansion for Starward Rogue, AuGMENTED. Well, we’ve decided to push the free content part of that a month earlier, as in… today! Merry Christmas! 🙂 So, in today’s update, as well as containing a bunch of improvements and fixes we are also introducing…

AI War 2 v0.611 Released! “The Special Forces Have Arrived (Again)”

AI War 2By Keith LaMotheDecember 13, 20173 Comments

Release notes here! This one had a lot of under-the-hood work to further the architecture goal of building the “Major” factions (human player, The AI) with mostly the same toolbox used for the “Minor” factions (Dyson, Devourer, Nanocaust, etc). This implicitly makes them all much more moddable and flexible. But the result that stands out…

AI War 2 v0.610 Released! “Pay No Attention To The Golem Behind The Curtain”

AI War 2By Keith LaMotheDecember 8, 2017Leave a comment

Release notes here! This one is an assortment of changes, including another graphics pipeline shift from Chris and some neat stuff from community member BadgerBadger (if you notice a wormhole name glowing red to tell you where a wave is coming from, that’s who to thank). There are also some further efforts to limit shots…

Goodbye, Alloy, But Thanks For Teaching Us A Lot

AI War 2, Art Discussions, Chris Talks, Technical DiscussionsBy Chris McElligott ParkDecember 4, 2017Leave a comment

As of our upcoming version 0.610, we’re removing the Alloy Shader framework. The above is a tutorial for Blue, our artist, though if any modders who are creating custom models are also using substance painter, this shows you how to set up your setup, too. You can also infer pretty easily how to do combinations…

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