Release notes here!
This one is an assortment of changes, including another graphics pipeline shift from Chris and some neat stuff from community member BadgerBadger (if you notice a wormhole name glowing red to tell you where a wave is coming from, that’s who to thank).
There are also some further efforts to limit shots being wasted on overkill, so that units on all sides fight “smarter”. In the process of doing that, I might have transformed the Devourer from an imposing menace to an unstoppable killing machine.
One long-anticipated change was support for variable-intensity minor factions. Only the Dyson has it right now, but it can be added to other factions easily now.
Oh, and the game will actually tell you if you’ve won or lost now.