AI War: Fleet Command version 8.0 is set to launch August the 18th (so two Mondays from now), alongside its sixth expansion, Destroyer of Worlds. One of the best-reviewed PC games of 2009, AI War has continued to grow each year with new expansions, new free content, and continual refinements to the deep strategic gameplay it already boasted.
What’s new this go-round? Well, the release notes from version 7.0 to 8.0 are over 29,000 words long. It’s quite a lot!
Here are a few key changes:
- Linux support comes to AI War!
- Hacking is now a primary resource, seen up on the top bar. There are also new forms of hacking.
- Crystal, on the other hand, has been removed from the game. All metal now, baby. (There were many detailed discussions about the need for this with fans).
- Tons of refinement has been made to how the AI manages its resources and how it reacts to various things that you do.
- An entirely new way of playing with Champions has been added — a free new feature for a previous expansion!
- Spirecraft, Golems, and Warheads have all been rebalanced.
- AI Carriers now work entirely differently; they pass damage to the ships within themselves, among other changes.
- Turret caps have been revised heavily, so that their main lines are now per-planet caps rather than global, which allows you to better defend on multiple fronts.
- And a whooole bunch of other stuff.
Version 8.0 won’t officially launch until the 18th, because we’re still in final polish mode for these new features and changes. However, the current steam version, and current official version in our own updater, are already updated to (at the time of this writing) version 7.055, which includes all of the changes noted above (just minus the last bit of polish we still are working on).