The next chapter in The Last Federation‘s saga. If you’re familiar with the expansion model for AI War: Fleet Command, you know the general idea here, although we also have some cool new tricks up our sleeve this time around.
Free updates to the base game have been thick on the ground since TLF’s release a month ago, and we’re going to continue with updates to the base game for a long time to come (not always at the breakneck pace we’ve had so far, but that’s been true of AI War over the last 5 years, too). As with AI War’s expansion, TLF’s expansions will always be completely optional and just for the fans who want more of what they already love in an expanded universe. We never charge for bugfixes, balance updates, usability improvements, or so on — that would be ludicrous.
Anyway, we’re really excited about both where the base game is heading on its own, and about what this new expansion will bring to the table on top of that. Stay tuned!
Quick question since I know you guys are often pretty open about these things but did TLF really sell that well? I know the other games either failed to generate expansions or at least took more time in between as with AVWW (sequel in this case and the reason for it and the reason for the delay seem to have more to do with trying to fix the original game leading to two fragmented ideas becoming two separate games). And then one other question, do you feel that this game has been received particularly well? From what limited information I’ve seen it seems like this game was a bit controversial for many players where as Bionic Dues was received more warmly overall but probably garnered less sales. Anyways, just curious and love hearing about the company as a big fan, good luck!
This game has sold the best out of any title we’ve ever done, in terms of the timeframe that has elapsed so far. Far, far and away the best. It’s currently already up to something like 1/4 the amount of total income that AI War and all of its expansions have generated over the last 5 years, but in only the span of a month.
We’re within a few weeks of breaking even on the project, although since we’ve been doing so much post-release support that causes the costs to rise and thus both the expansion and ongoing sales help to offset that.
The reception to this title has been great — it’s one of our least-controversial titles ever, frankly. It current is tied for our second-best metascore behind AI War (tied with Tidalis). Those being our only three green metascores, although metascores really aren’t representative of the wider audience. But we’ve had very positive endorsements from a lot of heavy hitters, such as Total Biscuit.
Looking at the steam reviews on our steam page, there’s one unhappy guy at the top who played early versions and was frustrated, and that’s his prerogative. Then there’s pages and pages of super happy customers before you get to the next negative customer review.
We frankly have never had a hit this big in such a short amount of time. In a month this has earned nearly what it takes AI War to earn 2 years to earn, and AI War has been our enormous heavy-hitter in terms of earnings, and basically the thing keeping our company afloat, all these years.