It’s 2am and I’ve stayed up far later than I should have to get this release ready, so for the most part I’ll just leave you with these massive release notes. Suffice it to say, this release is really exciting, and normally I’d write a pretty huge summary of the changes. The short short version is:
“Firepower” display is now used in place of ship counts for a lot of things in the game, to better represent threat, etc. A couple of new cheats. A lot of balance tweaks. Fixed a very important bug that was causing skyrocketing threat recently and in general had been a bug since 3.120 or before. Introduced new Hunter/Killers in high-threat/attack situations to help performance and consolidate AI ships in a similar manner of carriers/barracks. You will fear these, but your CPU/RAM will love them. Spirecraft nerfs and buffs. New AI anti-extreme-blobbing/bottlenecking mechanic similar to the anti-ultra-deepstriking mechanic.
See release notes for details. It’s a lot of stuff. The firepower stuff in particular is preliminary, so not everything is valued properly with that — feedback very welcome there, but I won’t be on much over the weekend. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 4.000 or later, you can download that here.
I’ve bought this game sub V2.0 and it is amazing how you keep up with the build and fixing. I know it won’t pay your bread and butter, but with this effort you made it into RTS heaven.