Today’s release is perhaps the biggest bugfix release we’ve had by far. The three biggest issues on people’s minds are all now fixed: the “Network host initialization error,” the “Access Denied: Could Not Get Cursor Position” error, and the clunky-feeling (compared to the SlimDX version) zooming. We also fixed some bugs from the prior version where a few directly-placed structures couldn’t be built. Huge day!
As if that wasn’t enough, there are a number of eagerly-sought balance shifts relating to starships, hybrids, guardians, and anti-starships. The balance there should be more refined and more fun to play with.
I’d planned on having this release out 6+ hours ago, but these zooming issues literally took me all day, and a few hours last night. What a time sink, but the result was worth it: the scrolling feels better than it ever has in the past, and if you don’t like it you can customize it much more closely to your tastes than in the past. We’re hoping to be able to blow through the relevant items out of the remaining 225 open issues (and whatever else crops up and is relevant) much faster in the next couple of days, but Keith’s extensive work on the crash errors and mine on the zoom handling were time well spent, I think. We’re suddenly much closer to release-level quality.
This is a standard update that you can download through the
in-game updater itself, if you already have 3.701 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have
3.701 or later, you can download the windows installer for 3.711, or the OSX installer for 3.712. Once you do an in-game update, they’ll both be on the latest version, despite starting at slightly different versions.
I just get a big ol’ smile on my face when i come here and read another version-log. You can always count on Arcen Games’ progression and surprises.