Today’s first release is a small one, but filled with critical fixes. In the prior release, players were lucky if they survived to the 7 minute mark in new games because of some bugs that were causing the threat to skyrocket after the 1 minute mark. Those are now all fixed, and the game should once again be playable-without-losing-instantly. Along with that, we also redid the rules for how border aggression works, making it much softer in the early game, while ramping up more heavily in the late game if the players are parading around with massive numbers of ships.
On the other hand, in the last release there were a number of things also holding the AI back for established savegames, which made it too wimpy. The AI wasn’t launching waves, for one thing, but for another the new guardians were a bit tamer than we’d hoped. These have also been corrected.
There have also been some changes to the costs of a couple of turrets, making them not all suck down crystal so heavily, and those window-order issues and related crashes should largely be fixed now. Another release will be coming later tonight. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 3.701 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have
3.701 or later, you can download the windows installer for 3.711, or the OSX installer for 3.712. Once you do an in-game update, they’ll both be on the latest version, despite starting at slightly different versions.
Damn you guys work hard!
🙂