Here’s a new look at whats under development art-wise for AI War II.
I’m been tasked to create a high-definition model of the player base ship.
With 3D modeling, it’s not usually so simple as to jump into the program and get to work. Lot of times you need a thought process to kick it off, and that’s usually best handled through concept sketches. Some artists use references and mood boards instead, but I’m of the concept sketch camp.
Anyway!
It started with thumbnails, which I unfortunately mostly forgot to save. (Go me.)
Here’s one:
I had to take into account Chris’s recommendations and visions.
In short: He wanted something spiky, dangerous in feel, maybe have some rings, look like it was compartmental and had obvious living quarters.
Hmm.
Alright, well at this point, I wasn’t happy with any of my thumbs (of which there were a lot). Everything looked.. boring to me.
The lack of muse was pretty present.
Usually I’ll resort to a few other methods of sparking an idea.
One of my favorite ways is combinations. Take part A and add to part B.
In this case, I wondered what I could do if I tried to make a ship look a bit like a dragon head.
Ah hah! A sketch!
Refinement and details.
At this point, I felt like the dragon style wasn’t subtle enough. I did away with some of the more pronouncing details.
Color isn’t necessarily super important in model concepting, but to me, it really sets the mood.
You can see the living quarters in the rings. Overall, pretty happy with the shape.
Chris suggested maybe building in a rock or asteroid, make it look like it was built off that. Like taking and putting rockets on a asteroid or something. Haha. Might be an excellent idea really.
And finally:
Just because!
-Blue
Click here for the official forum post on the topic.
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Reminder: if you want an notice about the upcoming kickstarter for AI War II, please send an email to arcengames at gmail dot com to let us know. Thanks!
Looking good! I’ve been wanting AI WAR II for a long, long time.
With regards to discussing a 3D model, is the new game going to be using 3D models or sprites like the previous game?
Thank you! We’re really excited about it, too. 🙂
The game will be using 3D models, not sprites — which is awesome since then we can draw those in a resolution-independent way, among other things. Check out the design doc here for a section (1.d) on that: https://docs.google.com/document/d/1IdzU90psGas_3UFe23BLvsGQ8fclec49NmnbHfwkZ8w/edit#heading=h.i5l81hj8e97g
Thanks for the info, Chris! I was hoping it was going to be 3D for the issues you mentioned… 2D at 1920×1080 is sure different than 4k. 🙂
Looking forward to digging into the doc you linked once I’m out of the office. Best of luck, and I’ll be signing up for the Kickstarter once it’s up!
Thanks much! And completely agreed on the difference in quality at 4K, etc. Things just don’t scale up well for that sort of thing when done with traditional sprites. 🙂