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Indie game development studio since 2009. AI War, Calling The Rain, and more.
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    • Company History “Novella”
      • Part 1: 2009-2010, AI War And Tidalis
      • Part 2: 2011-2012, A Valley Without Wind, etc
      • Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen
      • Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3D
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Monthly Archives: May 2013

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  3. May

AI War Beta 6.039 “Carrying The Combat ” Released!

AI WarBy Keith LaMotheMay 31, 2013Leave a comment

This one is relatively small but contains the last new bonus ship type of the expansion, a few important changes to Showdown Devices, and a few less-important-but-still-nice other changes. That last bonus ship type is the “Neinzul Combat Carrier”, which is a light combatant starship that can also build any youngling types you have unlocked.…

Skyward Collapse 1.007 “Stats Fit For A God” Released!

Skyward CollapseBy Chris McElligott ParkMay 30, 2013Leave a comment

This one has a wide variety of stuff in it.  Most exciting for most players are likely going to be the new counts and stats on both the left and right sidebars.  Without getting too cluttered, you now have a much better view of what is going on in your dominions. There are also several…

Welcome To the Arcen Way Of Doing Post-Release Support :)

Game Design, Newsworthy, Skyward CollapseBy Chris McElligott ParkMay 30, 20131 Comment

Hello there!  Looks like, as usual with a game launch, we have a lot of new players to our games.  Welcome!  I think you’ll find Arcen is a bit… unusual… when it comes to our development process, though, and this may come as a bit of a surprise. Two Different Software Development Philosophies I used…

AI War Beta 6.035-6.038 “Dire Protector” Released!

AI WarBy Keith LaMotheMay 29, 2013Leave a comment

This one introduces Dire Guardians to the alpha players of the upcoming Vengeance of the Machine expansion. This won’t hurt a bit, really. Remember, if you’re interested in alpha testing for the expansion, please shoot me a PM in the forums. This release also adds the fifth of six new bonus ship types planned for…

Skyward Collapse 1.006 “Listen When I Command!” Released!

Skyward CollapseBy Chris McElligott ParkMay 28, 2013Leave a comment

This one has two very key bugfixes, and a handful of other tweaks. The first bugfix is one that was causing desyncs in multiplayer, occasional stupidity on the part of the AI, units moving onto enemy units, and more.  It wasn’t very easily reproducible, and wasn’t super common in every game, but it all tracked…

Skyward Collapse 1.005 “Player’s Choice” Released!

Skyward CollapseBy Chris McElligott ParkMay 28, 2013Leave a comment

This one reverts two very unpopular recent changes.  We’ve made some cool shifts post-1.0 on the game, but these two were not viewed to be among them.  Players complained, loudly, and so after listening to the reasoning we’ve decided to revert the changes.  Not the first time this has happened in an Arcen title, and…

Players and Press React To Skyward Collapse

Newsworthy, Reviews, Skyward CollapseBy Erik JohnsonMay 28, 2013Leave a comment

It’s been a crazy few days since Skyward Collapse launched late last week. The game has received a few new updates, the Steam community already has a guide up, and players (QuartertoThree, Octopus Overlords, Bay 12 Forums), video channel owners and press (Kotaku, PC Gamer, Cult of Mac) seem to be buzzing about it — for…

AI War Beta 6.033-6.034 “Bonus Tricks” Released!

AI WarBy Keith LaMotheMay 27, 2013Leave a comment

This one includes another big chunk of content for the upcoming Vengeance of the Machine expansion. We’ve already got quite a few alpha testers smashing at it, but it would benefit from more so if you’re interested in alpha testing for the expansion, please shoot me (username is keith.lamothe) a PM in the forums. Anyway,…

Skyward Collapse 1.004 “Rise of the Valkyrie” Released!

Skyward CollapseBy Chris McElligott ParkMay 27, 2013Leave a comment

This one is quite small, as it’s still a holiday weekend for us here in the US.  However, we’ll be back to our regular schedule tomorrow. The biggest changes in this version concern mythological units: 1. The Norse mythologicals in general have gotten a huge buff against other mythologicals. 2. The Greek mythologicals lost all…

Skyward Collapse 1.002 “Hunting Through Rubble” Released!

Skyward CollapseBy Chris McElligott ParkMay 24, 2013Leave a comment

This one is our first true post-release update, and it includes all of the main requests from new (post-alpha) players. Probably my favorite thing is the ability to see what former building sites were by hovering over them or holding the Ctrl key.  Actually, holding the Ctrl key in general is super useful for telling…

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